#include <server/command/vote.qh>
#include <server/damage.qh>
#include <server/items/items.qh>
+#include <server/world.qh>
#include <common/mapobjects/defs.qh>
#include <common/mapobjects/triggers.qh>
ons_worldgeneratorlist = gen;
gen.netname = sprintf("%s generator", Team_ColoredFullName(teamnum));
- gen.classname = "onslaught_generator";
gen.solid = SOLID_BBOX;
gen.team_saved = teamnum;
IL_PUSH(g_saved_team, gen);