#pragma once
+// TODO: find a better location for these?
+float total_players;
+float redalive, bluealive, yellowalive, pinkalive;
+
// todo: accept the number of teams as a parameter
void GameRules_teams(bool value);
*/
void GameRules_limit_fallbacks();
-// derive score_enabled from !frags_enabled
-
/**
* @param teams a bitmask of active teams
* @param spprio player score priority (if frags aren't enabled)
void _GameRules_scoring_field(entity i, string label, int scoreflags);
void _GameRules_scoring_field_team(float i, string label, int scoreflags);
void _GameRules_scoring_end();
+
+/**
+ * Mark a player as being 'important' (flag carrier, ball carrier, etc)
+ * @param player the entity to mark
+ * @param value VIP status
+ */
+void GameRules_scoring_vip(entity player, bool value);
+bool GameRules_scoring_is_vip(entity player);
+
+#define GameRules_scoring_add(client, fld, value) _GameRules_scoring_add(client, SP_##fld, value)
+float _GameRules_scoring_add(entity client, entity sp, float value);
+#define GameRules_scoring_add_team(client, fld, value) _GameRules_scoring_add_team(client, SP_##fld, ST_##fld, value)
+float _GameRules_scoring_add_team(entity client, entity sp, int st, float value);