dummy_weapon_info.classname = "weapon_info";
dummy_weapon_info.weapon = 0; // you can recognize dummies by this
dummy_weapon_info.weapons = 0; // you can recognize dummies by this too
- dummy_weapon_info.netname = "@!#%'n Tuba";
+ dummy_weapon_info.netname = "";
+ dummy_weapon_info.message = "@!#%'n Tuba";
dummy_weapon_info.items = 0;
dummy_weapon_info.weapon_func = w_null;
dummy_weapon_info.mdl = "";
dummy_weapon_info.model = "";
dummy_weapon_info.spawnflags = 0;
+ dummy_weapon_info.model2 = "";
dummy_weapon_info.impulse = -1;
dummy_weapon_info.bot_pickupbasevalue = 0;
- dummy_weapon_info.model2 = "";
float i;
- weaponpriority_hudselector_0 = "";
+ weaponorder_byid = "";
for(i = 24; i >= 1; --i)
if(weapon_info[i-1])
- weaponpriority_hudselector_0 = strcat(weaponpriority_hudselector_0, " ", ftos(i));
+ weaponorder_byid = strcat(weaponorder_byid, " ", ftos(i));
float imp;
- weaponpriority_hudselector_1 = "";
+ weaponorder_byimpulse = "";
for(i = 1; i <= 24; ++i)
{
wi = weapon_info[i-1];
if(wi && wi.impulse == 0)
- weaponpriority_hudselector_1 = strcat(weaponpriority_hudselector_1, " ", ftos(i));
+ weaponorder_byimpulse = strcat(weaponorder_byimpulse, " ", ftos(i));
}
for(imp = 9; imp > 0; --imp)
for(i = 1; i <= 24; ++i)
{
wi = weapon_info[i-1];
if(wi && wi.impulse == imp)
- weaponpriority_hudselector_1 = strcat(weaponpriority_hudselector_1, " ", ftos(i));
+ weaponorder_byimpulse = strcat(weaponorder_byimpulse, " ", ftos(i));
}
- weaponpriority_hudselector_0 = strzone(substring(weaponpriority_hudselector_0, 1, strlen(weaponpriority_hudselector_0) - 1));
- weaponpriority_hudselector_1 = strzone(substring(weaponpriority_hudselector_1, 1, strlen(weaponpriority_hudselector_1) - 1));
+ weaponorder_byid = strzone(substring(weaponorder_byid, 1, strlen(weaponorder_byid) - 1));
+ weaponorder_byimpulse = strzone(substring(weaponorder_byimpulse, 1, strlen(weaponorder_byimpulse) - 1));
}
entity get_weaponinfo(float id)
{