-#ifndef INVENTORY_H
-#define INVENTORY_H
+#pragma once
#include "all.qh"
#include "item/pickup.qh"
void Inventory_delete(entity e) { delete(e.inventory.inventory); delete(e.inventory); }
void Inventory_update(entity e) { e.inventory.SendFlags = 0xFFFFFF; }
#endif
-
-#endif