-#ifndef GAMEITEM_H
-#define GAMEITEM_H
+#pragma once
const int IT_UNLIMITED_WEAPON_AMMO = BIT(0); // when this bit is set, using a weapon does not reduce ammo. Checkpoints can give this powerup.
const int IT_UNLIMITED_SUPERWEAPONS = BIT(1); // when this bit is set, superweapons don't expire. Checkpoints can give this powerup.
}
void ITEM_HANDLE(Show, GameItem this) { this.show(this); }
ENDCLASS(GameItem)
-
-#endif