#include "pickup.qh"
#include <common/items/all.qh>
#ifdef SVQC
- #include <common/t_items.qh>
+ #include <server/items/items.qh>
#include <server/resources.qh>
#endif
this.m_icon = "ammo_bullets";
#ifdef SVQC
this.m_botvalue = 1500;
- this.m_itemid = IT_NAILS;
+ this.m_itemid = IT_RESOURCE;
this.m_iteminit = ammo_bullets_init;
#endif
}
this.m_icon = "ammo_cells";
#ifdef SVQC
this.m_botvalue = 1500;
- this.m_itemid = IT_CELLS;
+ this.m_itemid = IT_RESOURCE;
this.m_iteminit = ammo_cells_init;
#endif
}
this.m_icon = "ammo_plasma";
#ifdef SVQC
this.m_botvalue = 1500;
- this.m_itemid = IT_PLASMA;
+ this.m_itemid = IT_RESOURCE;
this.m_iteminit = ammo_plasma_init;
#endif
}
this.m_icon = "ammo_rockets";
#ifdef SVQC
this.m_botvalue = 1500;
- this.m_itemid = IT_ROCKETS;
+ this.m_itemid = IT_RESOURCE;
this.m_iteminit = ammo_rockets_init;
#endif
}
this.m_icon = "ammo_shells";
#ifdef SVQC
this.m_botvalue = 1000;
- this.m_itemid = IT_SHELLS;
+ this.m_itemid = IT_RESOURCE;
this.m_iteminit = ammo_shells_init;
#endif
}