#endif
REGISTER_ITEM(ArmorSmall, Armor) {
+ this.m_canonical_spawnfunc = "item_armor_small";
#ifdef GAMEQC
+ this.spawnflags = ITEM_FLAG_NORMAL | ITEM_FLAG_OVERKILL;
this.m_model = MDL_ArmorSmall_ITEM;
this.m_sound = SND_ArmorSmall;
#endif
#endif
}
+SPAWNFUNC_ITEM(item_armor_small, ITEM_ArmorSmall)
+
#ifdef GAMEQC
MODEL(ArmorMedium_ITEM, Item_Model("item_armor_medium.md3"));
SOUND(ArmorMedium, Item_Sound("armor10"));
#endif
REGISTER_ITEM(ArmorMedium, Armor) {
+ this.m_canonical_spawnfunc = "item_armor_medium";
#ifdef GAMEQC
+ this.spawnflags = ITEM_FLAG_NORMAL | ITEM_FLAG_OVERKILL;
this.m_model = MDL_ArmorMedium_ITEM;
this.m_sound = SND_ArmorMedium;
#endif
#endif
}
+SPAWNFUNC_ITEM(item_armor_medium, ITEM_ArmorMedium)
+
#ifdef GAMEQC
MODEL(ArmorBig_ITEM, Item_Model("item_armor_big.md3"));
SOUND(ArmorBig, Item_Sound("armor17_5"));
#endif
REGISTER_ITEM(ArmorBig, Armor) {
+ this.m_canonical_spawnfunc = "item_armor_big";
#ifdef GAMEQC
+ this.spawnflags = ITEM_FLAG_NORMAL | ITEM_FLAG_OVERKILL;
this.m_model = MDL_ArmorBig_ITEM;
this.m_sound = SND_ArmorBig;
#endif
#endif
}
+SPAWNFUNC_ITEM(item_armor_big, ITEM_ArmorBig)
+
#ifdef GAMEQC
MODEL(ArmorMega_ITEM, Item_Model("item_armor_large.md3"));
SOUND(ArmorMega, Item_Sound("armor25"));
#endif
REGISTER_ITEM(ArmorMega, Armor) {
+ this.m_canonical_spawnfunc = "item_armor_mega";
#ifdef GAMEQC
+ this.spawnflags = ITEM_FLAG_NORMAL | ITEM_FLAG_OVERKILL;
this.m_model = MDL_ArmorMega_ITEM;
this.m_sound = SND_ArmorMega;
#endif
this.m_iteminit = item_armormega_init;
#endif
}
+
+SPAWNFUNC_ITEM(item_armor_mega, ITEM_ArmorMega)