#ifdef GAMEQC
MODEL(HealthSmall_ITEM, Item_Model("g_h1.md3"));
-SOUND(HealthSmall, "misc/minihealth");
+SOUND(HealthSmall, Item_Sound("minihealth"));
#endif
REGISTER_ITEM(HealthSmall, Health) {
#ifdef GAMEQC
MODEL(HealthMedium_ITEM, Item_Model("g_h25.md3"));
-SOUND(HealthMedium, "misc/mediumhealth");
+SOUND(HealthMedium, Item_Sound("mediumhealth"));
#endif
REGISTER_ITEM(HealthMedium, Health) {
#ifdef GAMEQC
MODEL(HealthBig_ITEM, Item_Model("g_h50.md3"));
-SOUND(HealthBig, "misc/mediumhealth");
+SOUND(HealthBig, Item_Sound("mediumhealth"));
#endif
REGISTER_ITEM(HealthBig, Health) {
#ifdef GAMEQC
MODEL(HealthMega_ITEM, Item_Model("g_h100.md3"));
-SOUND(HealthMega, "misc/megahealth");
+SOUND(HealthMega, Item_Sound("megahealth"));
#endif
REGISTER_ITEM(HealthMega, Health) {