float MAPINFO_TYPE_ASSAULT = 2048;
float MAPINFO_TYPE_ONSLAUGHT = 4096;
float MAPINFO_TYPE_NEXBALL = 8192;
-float MAPINFO_TYPE_ALL = 16383; // this has to include all above bits
+float MAPINFO_TYPE_FREEZETAG = 16384;
+float MAPINFO_TYPE_KEEPAWAY = 32768;
+float MAPINFO_TYPE_ALL = 65535; // this has to include all above bits
float MAPINFO_FEATURE_WEAPONS = 1; // not defined for minstagib-only maps
// list all maps for the current game type
string MapInfo_ListAllowedMaps(float pFlagsRequired, float pFlagsForbidden);
+// list all allowed maps (for any game type)
+string MapInfo_ListAllAllowedMaps(float pFlagsRequired, float pFlagsForbidden);
// gets a gametype from a string
float MapInfo_Type_FromString(string t);