ATTRIB(Gametype, m_hidelimits, bool, false);
/** does this gametype enforce its own weapon arena? */
ATTRIB(Gametype, m_weaponarena, bool, false);
ATTRIB(Gametype, m_hidelimits, bool, false);
/** does this gametype enforce its own weapon arena? */
ATTRIB(Gametype, m_weaponarena, bool, false);