}
void trigger_gravity_check_think(entity this)
{
- // This spawns when a player enters the gravity zone and checks if he left.
+ // This spawns when a player enters the gravity zone and checks if they left.
// Each frame, this.count is set to 2 by trigger_gravity_touch() and decreased by 1 here.
// It the player has left the gravity trigger, this will be allowed to reach 0 and indicate that.
if(this.count <= 0)