return false;
// no need to call IS_OBSERVER(), observers never call use/touch functions which means this is never an observer
- if(this.classname == "trigger_teleport" && this.spawnflags & TELEPORT_OBSERVERS_ONLY)
+ if(this.classname == "trigger_teleport" && (this.spawnflags & TELEPORT_OBSERVERS_ONLY))
return false;
return true;