]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/minigames/cl_minigames.qh
Clean up some dangling definitions on the client side
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / minigames / cl_minigames.qh
index 596d9204c96c30aad48b72101421584aed9464a9..415984a2a8a914b17822a98a69a861d927315c2d 100644 (file)
@@ -1,5 +1,6 @@
-#ifndef CL_MINIGAMES_H
-#define CL_MINIGAMES_H
+#pragma once
+
+#include "cl_minigames_hud.qh"
 
 // Get a square in the center of the avaliable area
 // \note macro to pass by reference pos and mySize
@@ -85,12 +86,6 @@ entity active_minigame;
 // minigame_player representing this client
 entity minigame_self;
 
-// Whethere there's an active minigame
-float minigame_isactive()
-{
-       return active_minigame != world;
-}
-
 // Execute a minigame command
 #define minigame_cmd(...) minigame_cmd_workaround(0,__VA_ARGS__)
 void minigame_cmd_workaround(float dummy, string...cmdargc);
@@ -99,15 +94,9 @@ void minigame_cmd_workaround(float dummy, string...cmdargc);
 // (ie: it's their turn and they should get back to the minigame)
 void minigame_prompt();
 
-float HUD_MinigameMenu_IsOpened();
-void HUD_MinigameMenu_Close();
-float HUD_Minigame_Showpanels();
-// Adds a game-specific entry to the menu
-void HUD_MinigameMenu_CustomEntry(entity parent, string message, string event_arg);
-
 
 #define FOREACH_MINIGAME_ENTITY(entityvar) \
-       entityvar=world; \
+       entityvar=NULL; \
        while( (entityvar = findentity(entityvar,owner,active_minigame)) )
 
 
@@ -120,7 +109,7 @@ REGISTRY_CHECK(Minigames)
     void name##_hud_board(vector, vector); \
     void name##_hud_status(vector, vector); \
     int name##_client_event(entity, string, ...); \
-    REGISTER_INIT_POST(MINIGAME_##name) { \
+    REGISTER_INIT(MINIGAME_##name) { \
         this.netname = strzone(strtolower(#name)); \
         this.message = nicename; \
         this.minigame_hud_board = name##_hud_board; \
@@ -128,5 +117,3 @@ REGISTRY_CHECK(Minigames)
                this.minigame_event = name##_client_event; \
     } \
     REGISTER_INIT(MINIGAME_##name)
-
-#endif