]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/minigames/cl_minigames.qh
Merge branch 'master' into Mario/weaponorder
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / minigames / cl_minigames.qh
index 6fb461c6beed194767fcb93f9211b48e3adb72cc..415984a2a8a914b17822a98a69a861d927315c2d 100644 (file)
@@ -1,5 +1,6 @@
-#ifndef CL_MINIGAMES_H
-#define CL_MINIGAMES_H
+#pragma once
+
+#include "cl_minigames_hud.qh"
 
 // Get a square in the center of the avaliable area
 // \note macro to pass by reference pos and mySize
@@ -85,12 +86,6 @@ entity active_minigame;
 // minigame_player representing this client
 entity minigame_self;
 
-// Whethere there's an active minigame
-float minigame_isactive()
-{
-       return active_minigame != world;
-}
-
 // Execute a minigame command
 #define minigame_cmd(...) minigame_cmd_workaround(0,__VA_ARGS__)
 void minigame_cmd_workaround(float dummy, string...cmdargc);
@@ -99,35 +94,26 @@ void minigame_cmd_workaround(float dummy, string...cmdargc);
 // (ie: it's their turn and they should get back to the minigame)
 void minigame_prompt();
 
-float HUD_MinigameMenu_IsOpened();
-void HUD_MinigameMenu_Close();
-float HUD_Minigame_Showpanels();
-// Adds a game-specific entry to the menu
-void HUD_MinigameMenu_CustomEntry(entity parent, string message, string event_arg);
-
 
 #define FOREACH_MINIGAME_ENTITY(entityvar) \
-       entityvar=world; \
+       entityvar=NULL; \
        while( (entityvar = findentity(entityvar,owner,active_minigame)) )
 
 
-REGISTRY(Minigames, BITS(3))
+REGISTRY(Minigames, BITS(4))
 #define Minigames_from(i) _Minigames_from(i, NULL)
-REGISTER_REGISTRY(RegisterMinigames)
+REGISTER_REGISTRY(Minigames)
 REGISTRY_CHECK(Minigames)
 #define REGISTER_MINIGAME(name,nicename) \
-    REGISTER(RegisterMinigames, MINIGAME, Minigames, name, m_id, new(minigame_descriptor)); \
+    REGISTER(Minigames, MINIGAME_##name, m_id, new_pure(minigame_descriptor)); \
     void name##_hud_board(vector, vector); \
     void name##_hud_status(vector, vector); \
     int name##_client_event(entity, string, ...); \
-    REGISTER_INIT_POST(MINIGAME, name) { \
-        make_pure(this); \
+    REGISTER_INIT(MINIGAME_##name) { \
         this.netname = strzone(strtolower(#name)); \
         this.message = nicename; \
         this.minigame_hud_board = name##_hud_board; \
                this.minigame_hud_status = name##_hud_status; \
                this.minigame_event = name##_client_event; \
     } \
-    REGISTER_INIT(MINIGAME, name)
-
-#endif
+    REGISTER_INIT(MINIGAME_##name)