+#include "cl_minigames_hud.qh"
#include "minigames.qh"
-#include "../../client/mapvoting.qh"
// whether the mouse is over the given panel
bool HUD_mouse_over(entity somepanel)
entity prev = self;
for(int i = 0; i < maxclients; ++i)
{
- if ( player_localnum != i && playerslots[i] && GetPlayerName(i) != "" &&
+ if ( player_localnum != i && playerslots[i] && entcs_GetName(i) != "" &&
!findfloat(world,minigame_playerslot,i+1) && playerslots[i].ping )
{
e = HUD_MinigameMenu_SpawnSubEntry(
- strzone(GetPlayerName(i)), HUD_MinigameMenu_ClickInvite_Entry,
+ strzone(entcs_GetName(i)), HUD_MinigameMenu_ClickInvite_Entry,
self );
e.flags |= 1;
e.netname = strzone(ftos(i+1));
// Whether the minigame menu panel is open
bool HUD_MinigameMenu_IsOpened()
{
- return !!HUD_MinigameMenu_entries;
+ return HUD_MinigameMenu_entries != NULL;
}
// Close the minigame menu panel