------------------
SVQC:
- float minigame_event_<id>(entity minigame, string event, ...count)
+ int minigame_event_<id>(entity minigame, string event, ...count)
see ../minigames.qh for a detailed explanation
CSQC:
void minigame_hud_board_<id>(vector pos, vector mySize)
draws the game status panel inside the rectangle defined by pos and mySize
(That rectangle is expressed in window coordinates)
This panel shows eg scores, captured pieces and so on
- float minigame_event_<id>(entity minigame, string event, ...count)
+ int minigame_event_<id>(entity minigame, string event, ...count)
see ../minigames.qh for a detailed explanation
Managing entities