]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/minigames/minigame/bd.qc
Merge branch 'master' into martin-t/damagetext
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / minigames / minigame / bd.qc
index a2339cdf9532cf834f2e54f1700a326652f7f1bc..904b7772eae4cbd4ffc1edb7abc66d0bb19d79bd 100644 (file)
@@ -1,12 +1,18 @@
+#include "bd.qh"
 REGISTER_MINIGAME(bd, "Bulldozer");
 
+REGISTER_NET_LINKED(ENT_CLIENT_BD_CONTROLLER)
+
 const int BD_TURN_MOVE  = 0x0100; // player must move the bulldozer
 const int BD_TURN_WIN   = 0x0200; // victory
 const int BD_TURN_LOSS  = 0x0400; // they did it?!
 const int BD_TURN_EDIT  = 0x0800; // editing mode
 const int BD_TURN_TYPE  = 0x0f00; // turn type mask
 
+// send flags
 const int BD_SF_PLAYERMOVES = MINIG_SF_CUSTOM;
+const int BD_SF_UPDATE_SINGLE = MINIG_SF_CUSTOM<<1;
+const int BD_SF_UPDATE_ALL = MINIG_SF_CUSTOM<<2;
 
 // 240 tiles...
 const int BD_LET_CNT = 20;
@@ -16,17 +22,24 @@ const int BD_TILE_SIZE = 20;
 
 const int BD_TEAMS = 1;
 
-.vector bd_dir;
+.int bd_dir;
+
+.int bd_dirs[BD_NUM_CNT];
 
 .int bd_moves;
 
+.int bd_tilelet;
+
 .string bd_levelname;
 .string bd_nextlevel;
 
 #ifdef SVQC
 .bool bd_canedit;
+.int bd_forceupdate;
 #endif
 
+.int bd_tiletypes[BD_NUM_CNT];
+
 .int bd_tiletype;
 const int BD_TILE_DOZER = 1;
 const int BD_TILE_TARGET = 2;
@@ -35,18 +48,38 @@ const int BD_TILE_BRICK1 = 4;
 const int BD_TILE_BRICK2 = 5;
 const int BD_TILE_BRICK3 = 6;
 const int BD_TILE_BRICK4 = 7;
-const int BD_TILE_LAST = 7;
+const int BD_TILE_BRICK5 = 8;
+const int BD_TILE_BRICK6 = 9;
+const int BD_TILE_BRICK7 = 10;
+const int BD_TILE_BRICK8 = 11;
+const int BD_TILE_LAST = 11;
 
+const int BD_DIR_UP = 0;
+const int BD_DIR_DN = 1;
+const int BD_DIR_LF = 2;
+const int BD_DIR_RT = 3;
+
+#ifdef SVQC
 string autocvar_sv_minigames_bulldozer_startlevel = "level1";
+#endif
 
 // find same game piece given its tile name
 entity bd_find_piece(entity minig, string tile, bool check_target)
 {
-       entity e = world;
+       entity e = NULL;
        while ( ( e = findentity(e,owner,minig) ) )
                if ( e.classname == "minigame_board_piece" && e.netname == tile && ((check_target) ? e.bd_tiletype == BD_TILE_TARGET : e.bd_tiletype != BD_TILE_TARGET) )
                        return e;
-       return world;
+       return NULL;
+}
+
+entity bd_find_controller(entity minig, int letter)
+{
+       entity e = NULL;
+       while ( ( e = findentity(e,owner,minig) ) )
+               if ( e.classname == "bd_controller" && e.bd_tilelet == letter )
+                       return e;
+       return NULL;
 }
 
 // check if the tile name is valid (15x15 grid)
@@ -59,19 +92,92 @@ bool bd_valid_tile(string tile)
        return 0 <= number && number < BD_NUM_CNT && 0 <= letter && letter < BD_LET_CNT;
 }
 
+void bd_controller_update(entity controller, int number)
+{
+#ifdef SVQC
+       controller.bd_forceupdate = number;
+#endif
+       minigame_server_sendflags(controller,BD_SF_UPDATE_SINGLE);
+}
+
 entity bd_find_dozer(entity minig)
 {
-       entity e = world;
+       entity e = NULL;
        while ( ( e = findentity(e,owner,minig) ) )
                if ( e.classname == "minigame_board_piece" && e.bd_tiletype == BD_TILE_DOZER )
                        return e;
-       return world;
+       return NULL;
+}
+
+#ifdef SVQC
+bool bd_controller_send(entity this, entity to, int sf)
+{
+       WriteHeader(MSG_ENTITY, ENT_CLIENT_BD_CONTROLLER);
+       if(sf & BD_SF_UPDATE_ALL)
+               sf &= ~BD_SF_UPDATE_SINGLE;
+
+       WriteByte(MSG_ENTITY, sf);
+       WriteByte(MSG_ENTITY, this.bd_tilelet);
+       WriteString(MSG_ENTITY,this.owner.netname);
+
+       if(sf & BD_SF_UPDATE_SINGLE)
+       {
+               int number = this.bd_forceupdate;
+               //this.bd_forceupdate = 0;
+               int ttype = this.bd_tiletypes[number];
+               int dir = this.bd_dirs[number];
+               WriteByte(MSG_ENTITY, number);
+               WriteByte(MSG_ENTITY, ttype);
+               WriteByte(MSG_ENTITY, dir);
+       }
+
+       if(sf & BD_SF_UPDATE_ALL)
+       {
+               for(int j = 0; j < BD_NUM_CNT; ++j)
+               {
+                       int ttype = this.bd_tiletypes[j];
+                       int dir = this.bd_dirs[j];
+                       WriteByte(MSG_ENTITY, ttype);
+                       WriteByte(MSG_ENTITY, dir);
+               }
+       }
+
+       return true;
 }
+#elif defined(CSQC)
+void minigame_read_owner(entity this);
+
+NET_HANDLE(ENT_CLIENT_BD_CONTROLLER, bool isNew)
+{
+       this.classname = "bd_controller";
+       return = true;
+
+       int sf = ReadByte();
+       this.bd_tilelet = ReadByte();
+       minigame_read_owner(this);
+
+       if(sf & BD_SF_UPDATE_SINGLE)
+       {
+               int number = ReadByte();
+               this.bd_tiletypes[number] = ReadByte();
+               this.bd_dirs[number] = ReadByte();
+       }
+
+       if(sf & BD_SF_UPDATE_ALL)
+       {
+               for(int j = 0; j < BD_NUM_CNT; ++j)
+               {
+                       this.bd_tiletypes[j] = ReadByte();
+                       this.bd_dirs[j] = ReadByte();
+               }
+       }
+}
+#endif
 
 void bd_check_winner(entity minig)
 {
        int total = 0, valid = 0;
-       entity e = world;
+       entity e = NULL;
        while ( ( e = findentity(e,owner,minig) ) )
                if ( e.classname == "minigame_board_piece" && e.bd_tiletype == BD_TILE_TARGET )
                {
@@ -87,14 +193,56 @@ void bd_check_winner(entity minig)
        }
 }
 
+vector bd_get_dir(int bdir)
+{
+       switch(bdir)
+       {
+               case BD_DIR_UP: return '0 1 0'; // up
+               default:
+               case BD_DIR_DN: return '0 -1 0'; // down
+               case BD_DIR_LF: return '-1 0 0'; // left
+               case BD_DIR_RT: return '1 0 0'; // right
+       }
+}
+
+string bd_get_dir_name(int bdir)
+{
+       switch(bdir)
+       {
+               case BD_DIR_UP: return "u"; // up
+               default:
+               case BD_DIR_DN: return "d"; // down
+               case BD_DIR_LF: return "l"; // left
+               case BD_DIR_RT: return "r"; // right
+       }
+}
+
+int bd_dir_fromname(string bdir)
+{
+       if(bdir == "up" || bdir == "u")
+               return BD_DIR_UP; // up
+       if(bdir == "down" || bdir == "dn" || bdir == "d")
+               return BD_DIR_DN; /// down
+       if(bdir == "left" || bdir == "lt" || bdir == "l")
+               return BD_DIR_LF; // left
+       if(bdir == "right" || bdir == "rt" || bdir == "r")
+               return BD_DIR_RT; // right
+
+       return BD_DIR_DN; // down
+}
+
 bool bd_canfill(int ttype)
 {
        switch(ttype)
        {
-               case BD_TILE_BRICK1:
-               case BD_TILE_BRICK2:
+               case BD_TILE_BRICK8:
+               case BD_TILE_BRICK7:
+               case BD_TILE_BRICK6:
+               case BD_TILE_BRICK5:
+               case BD_TILE_BRICK4:
                case BD_TILE_BRICK3:
-               case BD_TILE_BRICK4: return true;
+               case BD_TILE_BRICK2:
+               case BD_TILE_BRICK1: return true;
        }
 
        return false;
@@ -102,44 +250,65 @@ bool bd_canfill(int ttype)
 
 bool bd_move_dozer(entity minigame, entity dozer)
 {
-       if(!dozer.bd_dir_x && !dozer.bd_dir_y)
-               return false; // nope!
+       //if(!dozer.bd_dir)
+               //return false; // nope!
 
        int myx = minigame_tile_letter(dozer.netname);
        int myy = minigame_tile_number(dozer.netname);
 
-       myx += dozer.bd_dir_x;
-       myy += dozer.bd_dir_y;
+       vector dir = bd_get_dir(dozer.bd_dir);
 
-       string newpos = minigame_tile_buildname(myx, myy);
-       entity hit = bd_find_piece(minigame, newpos, false);
+       myx += dir.x;
+       myy += dir.y;
 
+       string newpos = minigame_tile_buildname(myx, myy);
        if(!bd_valid_tile(newpos))
                return false;
 
+       entity hit = bd_find_piece(minigame, newpos, false);
+
        if(hit)
        switch(hit.bd_tiletype)
        {
                case BD_TILE_DOZER: // wtf, but let's do this incase
-               case BD_TILE_BRICK1:
-               case BD_TILE_BRICK2:
+               case BD_TILE_BRICK8:
+               case BD_TILE_BRICK7:
+               case BD_TILE_BRICK6:
+               case BD_TILE_BRICK5:
+               case BD_TILE_BRICK4:
                case BD_TILE_BRICK3:
-               case BD_TILE_BRICK4: return false;
+               case BD_TILE_BRICK2:
+               case BD_TILE_BRICK1: return false;
                case BD_TILE_BOULDER:
                {
                        string testpos;
                        int tx = minigame_tile_letter(hit.netname);
                        int ty = minigame_tile_number(hit.netname);
 
-                       tx += dozer.bd_dir_x;
-                       ty += dozer.bd_dir_y;
+                       tx += dir.x;
+                       ty += dir.y;
 
                        testpos = minigame_tile_buildname(tx, ty);
+                       if(!bd_valid_tile(testpos))
+                               return false;
                        entity testhit = bd_find_piece(minigame, testpos, false);
-
-                       if(!bd_valid_tile(testpos) || testhit)
+                       if(testhit)
                                return false;
 
+                       entity controller = bd_find_controller(minigame, minigame_tile_letter(testpos));
+                       int tnum = minigame_tile_number(testpos);
+                       switch(controller.bd_tiletypes[tnum])
+                       {
+                               case BD_TILE_BRICK8:
+                               case BD_TILE_BRICK7:
+                               case BD_TILE_BRICK6:
+                               case BD_TILE_BRICK5:
+                               case BD_TILE_BRICK4:
+                               case BD_TILE_BRICK3:
+                               case BD_TILE_BRICK2:
+                               case BD_TILE_BRICK1: return false;
+                       }
+
                        if(hit.netname) { strunzone(hit.netname); }
                        hit.netname = strzone(testpos);
                        minigame_server_sendflags(hit,MINIG_SF_UPDATE);
@@ -147,6 +316,20 @@ bool bd_move_dozer(entity minigame, entity dozer)
                }
        }
 
+       entity controller = bd_find_controller(minigame, minigame_tile_letter(newpos));
+       int number = minigame_tile_number(newpos);
+       switch(controller.bd_tiletypes[number])
+       {
+               case BD_TILE_BRICK8:
+               case BD_TILE_BRICK7:
+               case BD_TILE_BRICK6:
+               case BD_TILE_BRICK5:
+               case BD_TILE_BRICK4:
+               case BD_TILE_BRICK3:
+               case BD_TILE_BRICK2:
+               case BD_TILE_BRICK1: return false;
+       }
+
        if(dozer.netname) { strunzone(dozer.netname); }
        dozer.netname = strzone(newpos);
 
@@ -169,26 +352,27 @@ void bd_move(entity minigame, entity player, string dir)
                                return; // should not happen... TODO: end match?
                        }
 
-                       int dxs = 0, dys = 0;
                        string thedir = strtolower(dir);
-                       if(thedir == "up" || thedir == "u") { dxs = 0; dys = 1; }
-                       if(thedir == "down" || thedir == "dn" || thedir == "d") { dxs = 0; dys = -1; }
-                       if(thedir == "left" || thedir == "lt" || thedir == "l") { dxs = -1; dys = 0; }
-                       if(thedir == "right" || thedir == "rt" || thedir == "r") { dxs = 1; dys = 0; }
+                       int bdir = bd_dir_fromname(thedir);
 
-                       int dx = bound(-1, dxs, 1);
-                       int dy = bound(-1, dys, 1);
+                       int moved = 0;
+                       entity e = NULL;
+                       while ( ( e = findentity(e,owner,minigame) ) )
+                               if ( e.classname == "minigame_board_piece" && e.bd_tiletype == BD_TILE_DOZER )
+                               {
+                                       e.bd_dir = bdir;
+
+                                       if(bd_move_dozer(minigame, e))
+                                               ++moved;
 
-                       dozer.bd_dir_x = dx;
-                       dozer.bd_dir_y = dy;
-                       dozer.bd_dir_z = 0;
+                                       minigame_server_sendflags(e,MINIG_SF_UPDATE); // update anyway
+                               }
 
-                       if(bd_move_dozer(minigame, dozer))
+                       if(moved)
                                player.bd_moves++;
 
                        bd_check_winner(minigame);
 
-                       minigame_server_sendflags(dozer,MINIG_SF_UPDATE); // update anyway
                        minigame_server_sendflags(player,BD_SF_PLAYERMOVES);
                        minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
                }
@@ -208,26 +392,28 @@ void bd_editor_place(entity minigame, entity player, string pos, int thetile, st
 
                        if(found_piece.bd_tiletype == BD_TILE_DOZER && thedir != "")
                        {
-                               int dxs = 0, dys = 0;
                                string newdir = strtolower(thedir);
-                               if(newdir == "up" || newdir == "u") { dxs = 0; dys = 1; }
-                               if(newdir == "down" || newdir == "dn" || newdir == "d") { dxs = 0; dys = -1; }
-                               if(newdir == "left" || newdir == "lt" || newdir == "l") { dxs = -1; dys = 0; }
-                               if(newdir == "right" || newdir == "rt" || newdir == "r") { dxs = 1; dys = 0; }
+                               int bdir = bd_dir_fromname(newdir);
 
-                               int dx = bound(-1, dxs, 1);
-                               int dy = bound(-1, dys, 1);
-
-                               found_piece.bd_dir_x = dx;
-                               found_piece.bd_dir_y = dy;
-                               found_piece.bd_dir_z = 0;
+                               found_piece.bd_dir = bdir;
                                minigame_server_sendflags(found_piece,MINIG_SF_UPDATE); // update anyway
                                return;
                        }
 
-                       entity dozer = bd_find_dozer(minigame);
-                       if(dozer && thetile == BD_TILE_DOZER && pos != dozer.netname)
-                               return; // nice try
+                       //entity dozer = bd_find_dozer(minigame);
+                       //if(dozer && thetile == BD_TILE_DOZER && pos != dozer.netname)
+                               //return; // nice try
+
+                       int tlet = minigame_tile_letter(pos);
+                       int tnum = minigame_tile_number(pos);
+                       entity controller = bd_find_controller(minigame, tlet);
+                       if(controller.bd_tiletypes[tnum])
+                       {
+                               controller.bd_tiletypes[tnum] = 0;
+                               controller.bd_dirs[tnum] = 0;
+                               bd_controller_update(controller, tnum);
+                               return;
+                       }
 
                        if(found_piece || (targ && thetile != BD_TILE_BOULDER))
                        {
@@ -237,17 +423,29 @@ void bd_editor_place(entity minigame, entity player, string pos, int thetile, st
                                        return; // how?!
 
                                if(piece.netname) { strunzone(piece.netname); }
-                               remove(piece);
+                               delete(piece);
                                minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
                                return;
                        }
 
-                       entity piece = msle_spawn(minigame,"minigame_board_piece");
-                       piece.team = 1;
-                       piece.netname = strzone(pos);
-                       piece.bd_tiletype = thetile;
-                       piece.bd_dir = '0 -1 0';
-                       minigame_server_sendflags(piece,MINIG_SF_UPDATE);
+                       if(bd_canfill(thetile))
+                       {
+                               int number = minigame_tile_number(pos);
+                               int letter = minigame_tile_letter(pos);
+                               entity controller = bd_find_controller(minigame, letter);
+                               controller.bd_tiletypes[number] = thetile;
+                               controller.bd_dirs[number] = 0;
+                               bd_controller_update(controller, number);
+                       }
+                       else
+                       {
+                               entity piece = msle_spawn(minigame,"minigame_board_piece");
+                               piece.team = 1;
+                               piece.netname = strzone(pos);
+                               piece.bd_tiletype = thetile;
+                               piece.bd_dir = 0;
+                               minigame_server_sendflags(piece,MINIG_SF_UPDATE);
+                       }
 
                        minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
                }
@@ -279,14 +477,66 @@ void bd_fill_recurse(entity minigame, entity player, int thetype, int letter, in
        bd_fill_recurse(minigame, player, thetype, letter, number + 1);
 }
 
+void bd_unfill_recurse(entity minigame, entity player, int thetype, int letter, int number)
+{
+       string pos = minigame_tile_buildname(letter,number);
+       if(!bd_valid_tile(pos))
+               return;
+
+       entity targ = bd_find_piece(minigame, pos, true);
+       entity piece = bd_find_piece(minigame, pos, false);
+
+       if(targ && thetype == targ.bd_tiletype)
+       {
+               if(targ.netname) { strunzone(targ.netname); }
+               delete(targ);
+       }
+       else if(piece && thetype == piece.bd_tiletype)
+       {
+               if(piece.netname) { strunzone(piece.netname); }
+               delete(piece);
+       }
+       else return;
+
+       bd_unfill_recurse(minigame, player, thetype, letter - 1, number);
+       bd_unfill_recurse(minigame, player, thetype, letter + 1, number);
+       bd_unfill_recurse(minigame, player, thetype, letter, number - 1);
+       bd_unfill_recurse(minigame, player, thetype, letter, number + 1);
+}
+
 void bd_do_fill(entity minigame, entity player, string dir, string thetile)
 {
+#ifdef SVQC
+       if(!player.minigame_players.bd_canedit)
+       {
+               sprint(player.minigame_players, "You're not allowed to edit levels, sorry!\n");
+               return;
+       }
+#endif
+
        if(minigame.minigame_flags & BD_TURN_EDIT)
        {
                int thetype = stof(thetile);
 
-               if(!bd_canfill(thetype))
+               entity targ = bd_find_piece(minigame, dir, true);
+               entity piece = bd_find_piece(minigame, dir, false);
+
+               if(!bd_canfill(thetype) || (piece || targ))
+               {
+                       int killtype = 0;
+
+                       if(targ) { killtype = targ.bd_tiletype; }
+                       if(piece) { killtype = piece.bd_tiletype; }
+
+                       if(killtype)
+                       {
+                               int letter = minigame_tile_letter(dir);
+                               int number = minigame_tile_number(dir);
+                               bd_unfill_recurse(minigame, player, killtype, letter, number);
+                       }
+
                        return;
+               }
 
                int letter = minigame_tile_letter(dir);
                int number = minigame_tile_number(dir);
@@ -301,7 +551,7 @@ void bd_reset_moves(entity minigame)
 #ifdef SVQC
        for(e = minigame.minigame_players; e; e = e.list_next)
 #elif defined(CSQC)
-       e = world;
+       e = NULL;
        while( (e = findentity(e,owner,minigame)) )
                if ( e.classname == "minigame_player" )
 #endif
@@ -314,14 +564,30 @@ void bd_reset_moves(entity minigame)
 void bd_load_level(entity minigame);
 void bd_setup_pieces(entity minigame)
 {
-       entity e = world;
+       entity e = NULL;
        while( (e = findentity(e, owner, minigame)) )
                if(e.classname == "minigame_board_piece")
                {
                        if(e.netname) { strunzone(e.netname); }
-                       remove(e);
+                       delete(e);
+               }
+       e = NULL;
+       while( (e = findentity(e, owner, minigame)) )
+               if(e.classname == "bd_controller")
+               {
+                       delete(e);
                }
 
+       for(int letter = 0; letter < BD_LET_CNT; ++letter)
+       {
+               entity controller = new_pure(bd_controller);
+               controller.owner = minigame;
+               controller.bd_tilelet = letter;
+       #ifdef SVQC
+               Net_LinkEntity(controller, false, 0, bd_controller_send);
+       #endif
+       }
+
        bd_load_level(minigame);
 }
 
@@ -384,14 +650,26 @@ void bd_activate_editor(entity minigame, entity player)
        bd_setup_pieces(minigame);
 }
 
+string bd_save_controller_piece(entity minigame, entity e, int number)
+{
+       string bd_string = "";
+
+       string tilename = minigame_tile_buildname(e.bd_tilelet, number);
+
+       bd_string = strcat(bd_string, "\"", tilename, "\" ");
+       bd_string = strcat(bd_string, ftos(e.bd_tiletypes[number]), " ");
+       bd_string = strcat(bd_string, ftos(e.bd_dirs[number]));
+
+       return bd_string;
+}
+
 string bd_save_piece(entity minigame, entity e)
 {
        string bd_string = "";
 
        bd_string = strcat(bd_string, "\"", e.netname, "\" ");
        bd_string = strcat(bd_string, ftos(e.bd_tiletype), " ");
-       bd_string = strcat(bd_string, sprintf("\"%.9v\"", e.bd_dir), " ");
-       bd_string = strcat(bd_string, "; ");
+       bd_string = strcat(bd_string, ftos(e.bd_dir));
 
        return bd_string;
 }
@@ -404,26 +682,47 @@ void bd_set_nextlevel(entity minigame, string s)
        minigame.bd_nextlevel = strzone(argv(2));
 }
 
-entity bd_load_piece(entity minigame, string s)
+int bd_fix_dir(vector dir)
+{
+       if(dir.x == 0 && dir.y == 1) { return BD_DIR_UP; } // up
+       if(dir.x == 0 && dir.y == -1) { return BD_DIR_DN; } // down
+       if(dir.x == -1 && dir.y == 0) { return BD_DIR_LF; } // left
+       if(dir.x == 1 && dir.y == 0) { return BD_DIR_RT; } // right
+
+       return BD_DIR_DN; // down if all else fails
+}
+
+void bd_load_piece(entity minigame, string s)
 {
        // separate pieces between the ; symbols
-       tokenizebyseparator(s, "; ");
-       string bd_string = argv(0);
+       string bd_string = s;
 
        tokenize_console(bd_string);
 
-       entity e = msle_spawn(minigame,"minigame_board_piece");
-       e.team = 1;
-       e.bd_dir = '0 -1 0';
-
        int argv_num = 0;
-       e.netname = strzone(argv(argv_num)); ++argv_num;
-       e.bd_tiletype = stof(argv(argv_num)); ++argv_num;
-       e.bd_dir = stov(argv(argv_num)); ++argv_num;
+       string tilename = strzone(argv(argv_num)); ++argv_num;
+       int tiletype = stoi(argv(argv_num)); ++argv_num;
+       int dir = stoi(argv(argv_num)); ++argv_num;
 
-       minigame_server_sendflags(e,MINIG_SF_ALL);
+       if(bd_canfill(tiletype))
+       {
+               int letter = minigame_tile_letter(tilename);
+               int number = minigame_tile_number(tilename);
+               entity controller = bd_find_controller(minigame, letter);
+               controller.bd_tiletypes[number] = tiletype;
+               controller.bd_dirs[number] = dir;
 
-       return e;
+               bd_controller_update(controller, number);
+       }
+       else
+       {
+               entity e = msle_spawn(minigame,"minigame_board_piece");
+               e.netname = tilename;
+               e.team = 1;
+               e.bd_dir = dir;
+               e.bd_tiletype = tiletype;
+               minigame_server_sendflags(e,MINIG_SF_ALL);
+       }
 }
 
 bool bd_save_level(entity minigame)
@@ -431,7 +730,7 @@ bool bd_save_level(entity minigame)
        if(minigame.bd_levelname && minigame.bd_levelname != "")
        {
                int target_count = 0, boulder_count = 0;
-               entity piece = world;
+               entity piece = NULL;
                while((piece = findentity(piece,owner,minigame)))
                if(piece.classname == "minigame_board_piece")
                        if(piece.bd_tiletype == BD_TILE_BOULDER)
@@ -456,7 +755,18 @@ bool bd_save_level(entity minigame)
                if(minigame.bd_nextlevel && minigame.bd_nextlevel != "" && fexists(strcat("minigames/bulldozer/storage_", minigame.bd_nextlevel, ".txt")))
                        fputs(file_get, strcat("nextlevel = \"", minigame.bd_nextlevel, "\"\n"));
 
-               entity e = world;
+               entity e = NULL;
+               while ( ( e = findentity(e,owner,minigame) ) )
+               if ( e.classname == "bd_controller" )
+               {
+                       for(int j = 0; j < BD_NUM_CNT; ++j)
+                       {
+                               // use a line of text for each object, listing all properties
+                               fputs(file_get, strcat(bd_save_controller_piece(minigame, e, j), "\n"));
+                       }
+               }
+               e = NULL;
+
                while ( ( e = findentity(e,owner,minigame) ) )
                if ( e.classname == "minigame_board_piece" )
                {
@@ -500,15 +810,22 @@ void bd_load_level(entity minigame)
                                continue;
                        }
 
-                       entity e;
-                       e = bd_load_piece(minigame, file_read);
+                       bd_load_piece(minigame, file_read);
                }
        }
        fclose(file_get);
 }
 
-void bd_close_editor(entity minigame)
+void bd_close_editor(entity minigame, entity player)
 {
+#ifdef SVQC
+       if(!player.minigame_players.bd_canedit)
+       {
+               sprint(player.minigame_players, "You're not allowed to edit levels, sorry!\n");
+               return;
+       }
+#endif
+
        entity dozer = bd_find_dozer(minigame);
        if(!dozer)
        {
@@ -541,17 +858,23 @@ int bd_server_event(entity minigame, string event, ...)
                        minigame.bd_levelname = strzone(autocvar_sv_minigames_bulldozer_startlevel);
                        bd_setup_pieces(minigame);
                        minigame.minigame_flags = BD_TURN_MOVE;
-                       
+
                        return true;
                }
                case "end":
                {
-                       entity e = world;
+                       entity e = NULL;
                        while( (e = findentity(e, owner, minigame)) )
                        if(e.classname == "minigame_board_piece")
                        {
                                if(e.netname) { strunzone(e.netname); }
-                               remove(e);
+                               delete(e);
+                       }
+                       e = NULL;
+                       while( (e = findentity(e, owner, minigame)) )
+                       if(e.classname == "bd_controller")
+                       {
+                               delete(e);
                        }
 
                        if(minigame.bd_nextlevel) { strunzone(minigame.bd_nextlevel); }
@@ -571,7 +894,7 @@ int bd_server_event(entity minigame, string event, ...)
                        switch(argv(0))
                        {
                                case "move":
-                                       bd_do_move(minigame, ...(0,entity), ((...(1,int)) >= 2 ? argv(1) : string_null), ((...(1,int)) >= 3 ? argv(2) : string_null), ((...(1,int)) >= 4 ? argv(3) : string_null)); 
+                                       bd_do_move(minigame, ...(0,entity), ((...(1,int)) >= 2 ? argv(1) : string_null), ((...(1,int)) >= 3 ? argv(2) : string_null), ((...(1,int)) >= 4 ? argv(3) : string_null));
                                        return true;
                                case "next":
                                        bd_next_match(minigame,...(0,entity), ((...(1,int) >= 2 ? argv(1) : string_null)));
@@ -583,10 +906,10 @@ int bd_server_event(entity minigame, string event, ...)
                                        bd_activate_editor(minigame,...(0,entity));
                                        return true;
                                case "save":
-                                       bd_close_editor(minigame);
+                                       bd_close_editor(minigame,...(0,entity));
                                        return true;
                                case "fill":
-                                       bd_do_fill(minigame, ...(0,entity), ((...(1,int)) >= 2 ? argv(1) : string_null), ((...(1,int)) >= 3 ? argv(2) : string_null)); 
+                                       bd_do_fill(minigame, ...(0,entity), ((...(1,int)) >= 2 ? argv(1) : string_null), ((...(1,int)) >= 3 ? argv(2) : string_null));
                                        return true;
                        }
 
@@ -606,19 +929,14 @@ int bd_server_event(entity minigame, string event, ...)
 
                                WriteByte(MSG_ENTITY,sent.bd_tiletype);
 
-                               int dx = sent.bd_dir_x;
-                               int dy = sent.bd_dir_y;
-                               if(dx == -1) dx = 2;
-                               if(dy == -1) dy = 2;
-                               WriteByte(MSG_ENTITY,dx);
-                               WriteByte(MSG_ENTITY,dy);
+                               WriteByte(MSG_ENTITY,sent.bd_dir);
                        }
                        else if(sent.classname == "minigame_player" && (sf & BD_SF_PLAYERMOVES))
                                WriteShort(MSG_ENTITY,sent.bd_moves);
                        return false;
                }
        }
-       
+
        return false;
 }
 
@@ -628,6 +946,9 @@ int bd_server_event(entity minigame, string event, ...)
 int bd_curr_tile;
 string bd_curr_pos;
 
+.entity bd_enemy;
+.bool bd_hide;
+
 vector bd_boardpos; // HUD board position
 vector bd_boardsize;// HUD board size
 
@@ -640,6 +961,10 @@ string bd_get_tile_pic(int tileid)
                case BD_TILE_BRICK2: return "bd/brick2";
                case BD_TILE_BRICK3: return "bd/brick3";
                case BD_TILE_BRICK4: return "bd/brick4";
+               case BD_TILE_BRICK5: return "bd/brick5";
+               case BD_TILE_BRICK6: return "bd/brick6";
+               case BD_TILE_BRICK7: return "bd/brick7";
+               case BD_TILE_BRICK8: return "bd/brick8";
                case BD_TILE_TARGET: return "bd/target";
                case BD_TILE_DOZER: return "bd/dozer";
        }
@@ -653,7 +978,7 @@ void bd_hud_board(vector pos, vector mySize)
        minigame_hud_fitsqare(pos, mySize);
        bd_boardpos = pos;
        bd_boardsize = mySize;
-       
+
        minigame_hud_simpleboard(pos,mySize,minigame_texture("bd/board"));
 
        vector tile_size = minigame_hud_denormalize_size('1 1 0' / BD_TILE_SIZE,pos,mySize);
@@ -662,59 +987,61 @@ void bd_hud_board(vector pos, vector mySize)
        entity e;
        FOREACH_MINIGAME_ENTITY(e)
        {
-               if ( e.classname == "minigame_board_piece" && e.bd_tiletype != BD_TILE_TARGET && e.bd_tiletype != BD_TILE_DOZER )
+               if(e.classname == "minigame_board_piece")
                {
-                       tile_pos = minigame_tile_pos(e.netname,BD_NUM_CNT,BD_LET_CNT);
-                       tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
-
-                       string thepiece = bd_get_tile_pic(e.bd_tiletype);
-
-                       minigame_drawpic_centered( tile_pos,  
-                                       minigame_texture(thepiece),
-                                       tile_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL );
+                       if(e.bd_tiletype == BD_TILE_TARGET)
+                       {
+                               e.bd_enemy = NULL;
+                               e.bd_enemy = bd_find_piece(active_minigame, e.netname, false);
+                       }
+                       else if(e.bd_tiletype == BD_TILE_BOULDER)
+                       {
+                               e.bd_hide = false; // reset either way
+                               e.bd_hide = ((bd_find_piece(active_minigame, e.netname, true)) != NULL);
+                       }
                }
-
-               if ( e.classname == "minigame_board_piece" && e.bd_tiletype == BD_TILE_TARGET && e.bd_tiletype != BD_TILE_DOZER )
+       }
+       FOREACH_MINIGAME_ENTITY(e)
+       {
+               if ( e.classname == "bd_controller" )
                {
-                       tile_pos = minigame_tile_pos(e.netname,BD_NUM_CNT,BD_LET_CNT);
-                       tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
-
-                       minigame_drawpic_centered( tile_pos,  
-                                       minigame_texture("bd/target"),
-                                       tile_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL );
-               }
+                       for(int j = 0; j < BD_NUM_CNT; ++j)
+                       {
+                               if(!e.bd_tiletypes[j]) continue;
 
-               if ( e.classname == "minigame_board_piece" && e.bd_tiletype != BD_TILE_TARGET && e.bd_tiletype == BD_TILE_DOZER )
-               {
-                       tile_pos = minigame_tile_pos(e.netname,BD_NUM_CNT,BD_LET_CNT);
-                       tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
+                               int letter = e.bd_tilelet;
+                               string mypos = minigame_tile_buildname(letter, j);
 
-                       vector thedir = e.bd_dir;
-                       float theang = 0;
+                               tile_pos = minigame_tile_pos(mypos,BD_NUM_CNT,BD_LET_CNT);
+                               tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
 
-                       if(thedir_y == -1) { theang = M_PI; }
-                       if(thedir_x == 1) { theang = M_PI/2; }
-                       if(thedir_x == -1) { theang = M_PI*3/2; }
+                               string thepiece = bd_get_tile_pic(e.bd_tiletypes[j]);
 
-                       drawrotpic(tile_pos, theang, minigame_texture("bd/dozer"),
-                                               tile_size, tile_size/2, '1 1 1',
-                                               panel_fg_alpha, DRAWFLAG_NORMAL );
+                               minigame_drawpic_centered( tile_pos,
+                                               minigame_texture(thepiece),
+                                               tile_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL );
+                       }       
                }
-       }
-
-       FOREACH_MINIGAME_ENTITY(e)
-       {
-               if ( e.classname == "minigame_board_piece" && e.bd_tiletype == BD_TILE_TARGET )
+               else if ( e.classname == "minigame_board_piece" )
                {
-                       tile_pos = minigame_tile_pos(e.netname,BD_NUM_CNT,BD_LET_CNT);
-                       tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
+                       if(e.bd_tiletype != BD_TILE_DOZER && !e.bd_hide) // hide boulders
+                       {
+                               tile_pos = minigame_tile_pos(e.netname,BD_NUM_CNT,BD_LET_CNT);
+                               tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
+
+                               string thepiece = bd_get_tile_pic(e.bd_tiletype);
+
+                               if(e.bd_enemy)
+                                       thepiece = "bd/boulder_target";
 
-                       minigame_drawpic_centered( tile_pos,  
-                                       minigame_texture("bd/target"),
-                                       tile_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL );
+                               minigame_drawpic_centered( tile_pos,
+                                               minigame_texture(thepiece),
+                                               tile_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL );
+                       }
                }
        }
 
+       // draw dozers on top, always
        FOREACH_MINIGAME_ENTITY(e)
        {
                if ( e.classname == "minigame_board_piece" && e.bd_tiletype == BD_TILE_DOZER )
@@ -722,12 +1049,17 @@ void bd_hud_board(vector pos, vector mySize)
                        tile_pos = minigame_tile_pos(e.netname,BD_NUM_CNT,BD_LET_CNT);
                        tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
 
-                       vector thedir = e.bd_dir;
+                       int bdir = e.bd_dir;
                        float theang = 0;
 
-                       if(thedir_y == -1) { theang = M_PI; }
-                       if(thedir_x == 1) { theang = M_PI/2; }
-                       if(thedir_x == -1) { theang = M_PI*3/2; }
+                       switch(bdir)
+                       {
+                               case BD_DIR_UP: theang = 0; break;
+                               default:
+                               case BD_DIR_DN: theang = M_PI; break;
+                               case BD_DIR_LF: theang = M_PI * 3 / 2; break;
+                               case BD_DIR_RT: theang = M_PI / 2; break; 
+                       }
 
                        drawrotpic(tile_pos, theang, minigame_texture("bd/dozer"),
                                                tile_size, tile_size/2, '1 1 1',
@@ -764,18 +1096,18 @@ void bd_hud_board(vector pos, vector mySize)
                string victory_text = "Game over!";
 
                if(active_minigame.minigame_flags & BD_TURN_WIN)
-                       victory_text = "You win!";
-               
+                       victory_text = "Well done! Click 'Next Level' to continue";
+
                vector win_pos = pos+eY*(mySize_y-winfs_y)/2;
                vector win_sz;
                win_sz = minigame_drawcolorcodedstring_wrapped(mySize_x,win_pos,
-                       sprintf("%s", victory_text), 
+                       sprintf("%s", victory_text),
                        winfs, 0, DRAWFLAG_NORMAL, 0.5);
-               
+
                drawfill(win_pos-eY*hud_fontsize_y,win_sz+2*eY*hud_fontsize_y,'0.3 0.3 1',0.8,DRAWFLAG_ADDITIVE);
-               
+
                minigame_drawcolorcodedstring_wrapped(mySize_x,win_pos,
-                       sprintf("%s", victory_text), 
+                       sprintf("%s", victory_text),
                        winfs, panel_fg_alpha, DRAWFLAG_NORMAL, 0.5);
        }
 }
@@ -784,7 +1116,7 @@ void bd_hud_board(vector pos, vector mySize)
 // Required function, draw the game status panel
 void bd_hud_status(vector pos, vector mySize)
 {
-       HUD_Panel_DrawBg(1);
+       HUD_Panel_DrawBg();
        vector ts;
        ts = minigame_drawstring_wrapped(mySize_x,pos,active_minigame.descriptor.message,
                hud_fontsize * 2, '0.25 0.47 0.72', panel_fg_alpha, DRAWFLAG_NORMAL,0.5);
@@ -810,7 +1142,7 @@ void bd_hud_status(vector pos, vector mySize)
                {
                        mypos = pos;
                        minigame_drawcolorcodedstring_trunc(mySize_x,mypos,
-                               GetPlayerName(e.minigame_playerslot-1),
+                               entcs_GetName(e.minigame_playerslot-1),
                                player_fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
 
                        mypos_y += player_fontsize_y;
@@ -837,16 +1169,16 @@ string bd_turn_to_string(int turnflags)
 
        if ( turnflags & BD_TURN_WIN )
                if(random() > 0.5)
-                       return _("Tubular! Press ""Next Level"" to continue!");
+                       return _("Tubular! Press \"Next Level\" to continue!");
                else
-                       return _("Wicked! Press ""Next Level"" to continue!");
+                       return _("Wicked! Press \"Next Level\" to continue!");
 
        if( turnflags & BD_TURN_EDIT )
                return _("Press the space bar to change your currently selected tile");
 
        if ( turnflags & BD_TURN_MOVE )
                return _("Push the boulders onto the targets");
-       
+
        return "";
 }
 
@@ -915,14 +1247,15 @@ bool bd_change_dozer_angle(entity minigame)
        if(!dozer || dozer.bd_tiletype != BD_TILE_DOZER)
                return false;
 
-       string thedir = "";
-       vector dir = dozer.bd_dir;
-       if(dir.x == 0 && dir.y == 0) { thedir = "r"; }
-
-       if(dir.x == 0 && dir.y == 1) { thedir = "r"; }
-       if(dir.x == 0 && dir.y ==-1) { thedir = "l"; }
-       if(dir.x ==-1 && dir.y == 0) { thedir = "u"; }
-       if(dir.x == 1 && dir.y == 0) { thedir = "d"; }
+       switch(dozer.bd_dir)
+       {
+               case BD_DIR_UP: dozer.bd_dir = BD_DIR_LF; break; // up -> left
+               default:
+               case BD_DIR_DN: dozer.bd_dir = BD_DIR_RT; break; // down -> right
+               case BD_DIR_LF: dozer.bd_dir = BD_DIR_DN; break; // left -> down
+               case BD_DIR_RT: dozer.bd_dir = BD_DIR_UP; break; // right -> up
+       }
+       string thedir = bd_get_dir_name(dozer.bd_dir);
 
        bd_editor_make_move(minigame, thedir);
        return true;
@@ -1058,15 +1391,7 @@ int bd_client_event(entity minigame, string event, ...)
 
                                        sent.bd_tiletype = ReadByte();
 
-                                       int dx = ReadByte();
-                                       int dy = ReadByte();
-
-                                       if(dx == 2) dx = -1;
-                                       if(dy == 2) dy = -1;
-
-                                       sent.bd_dir_x = dx;
-                                       sent.bd_dir_y = dy;
-                                       sent.bd_dir_z = 0;
+                                       sent.bd_dir = ReadByte();
                                }
                        }
                        else if(sent.classname == "minigame_player" && (sf & BD_SF_PLAYERMOVES))
@@ -1099,4 +1424,4 @@ int bd_client_event(entity minigame, string event, ...)
        return false;
 }
 
-#endif
\ No newline at end of file
+#endif