#include "nmm.qh"
-REGISTER_MINIGAME(nmm, "Nine Men's Morris");
+
+#ifdef CSQC
+#include <client/miscfunctions.qh>
+#endif
+
+REGISTER_MINIGAME(nmm, _("Nine Men's Morris"));
const int NMM_TURN_PLACE = 0x0100; // player has to place a piece on the board
const int NMM_TURN_MOVE = 0x0200; // player has to move a piece by one tile
while ( ( e = findentity(e,owner,minig) ) )
if ( e.classname == "minigame_nmm_tile" )
{
- strunzone(e.netname);
- strunzone(e.nmm_tile_hmill);
- strunzone(e.nmm_tile_vmill);
+ strfree(e.netname);
+ strfree(e.nmm_tile_hmill);
+ strfree(e.nmm_tile_vmill);
delete(e);
}
}
if ( active_minigame.minigame_flags & NMM_TURN_WIN )
{
vector winfs = hud_fontsize*2;
- string playername = "";
+ string pname = "";
FOREACH_MINIGAME_ENTITY(e)
if ( e.classname == "minigame_player" &&
e.team == (active_minigame.minigame_flags & NMM_TURN_TEAM) )
- playername = entcs_GetName(e.minigame_playerslot-1);
+ pname = entcs_GetName(e.minigame_playerslot-1);
vector win_pos = pos+eY*(mySize_y-winfs_y)/2;
vector win_sz;
win_sz = minigame_drawcolorcodedstring_wrapped(mySize_x,win_pos,
- sprintf("%s^7 won the game!",playername),
+ sprintf(_("%s^7 won the game!"), pname),
winfs, 0, DRAWFLAG_NORMAL, 0.5);
drawfill(win_pos-eY*hud_fontsize_y,win_sz+2*eY*hud_fontsize_y,'1 1 1',0.5,DRAWFLAG_ADDITIVE);
minigame_drawcolorcodedstring_wrapped(mySize_x,win_pos,
- sprintf("%s^7 won the game!",playername),
+ sprintf(_("%s^7 won the game!"), pname),
winfs, panel_fg_alpha, DRAWFLAG_NORMAL, 0.5);
}
}
{
nmm_fromtile = NULL;
nmm_init_tiles(minigame);
- minigame.message = nmm_turn_to_string(minigame.minigame_flags);
+ strcpy(minigame.message, nmm_turn_to_string(minigame.minigame_flags));
}
else if ( event == "deactivate" )
{
nmm_fromtile = NULL;
nmm_kill_tiles(minigame);
+ strfree(minigame.message);
}
else if ( event == "key_pressed" && (minigame.minigame_flags&NMM_TURN_TEAM) == minigame_self.team )
{
}
else if ( sent.classname == "minigame" && ( ...(1,int) & MINIG_SF_UPDATE ) )
{
- sent.message = nmm_turn_to_string(sent.minigame_flags);
+ strcpy(sent.message, nmm_turn_to_string(sent.minigame_flags));
if ( sent.minigame_flags & minigame_self.team )
minigame_prompt();
}