]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/minigames/minigame/pong.qc
Merge branch 'master' into terencehill/ft_autorevive_progress
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / minigames / minigame / pong.qc
index 3574b9f74bd659c4d0fe568b5a9bec830b606701..407eb4e8fdfeafbaa12680abdc9655bb7862bbcd 100644 (file)
@@ -1,5 +1,5 @@
 #include "pong.qh"
-REGISTER_MINIGAME(pong, "Pong");
+REGISTER_MINIGAME(pong, _("Pong"));
 
 // minigame flags
 const int PONG_STATUS_WAIT = 0x0010; // waiting for players to join
@@ -95,8 +95,8 @@ void pong_add_score(entity minigame, int team_thrower, int team_receiver, int de
 // get point in the box nearest to the given one (2D)
 vector box_nearest(vector box_min, vector box_max, vector p)
 {
-       return eX * ( p_x > box_max_x  ? box_max_x  : ( p_x < box_min_x ? box_min_x : p_x ) )
-               + eY * ( p_y > box_max_y  ? box_max_y  : ( p_y < box_min_y ? box_min_y : p_y ) );
+       return vec2( p.x > box_max.x  ? box_max.x  : ( p.x < box_min.x ? box_min.x : p.x ),
+               p.y > box_max.y  ? box_max.y  : ( p.y < box_min.y ? box_min.y : p.y ) );
 }
 
 void pong_paddle_bounce(entity ball, int pteam)
@@ -123,9 +123,14 @@ bool pong_paddle_hit(entity ball, int pteam)
        entity paddle = ball.owner.pong_paddles[pteam-1];
        if (!paddle)
                return false;
-       vector near_point = box_nearest(paddle.mins+paddle.origin,
-                                                                       paddle.maxs+paddle.origin, ball.origin);
+
+#if 1
+       vector near_point = box_nearest(paddle.m_mins+paddle.origin,
+                                                                       paddle.m_maxs+paddle.origin, ball.origin);
        return vdist(near_point - ball.origin, <=, ball.pong_length);
+#else
+       return boxesoverlap(paddle.m_mins + paddle.origin, paddle.m_maxs + paddle.origin, ball.m_mins + ball.origin, ball.m_maxs + ball.origin);
+#endif
 }
 
 // Checks for a goal, when that happes adds scores and resets the ball
@@ -275,16 +280,16 @@ void pong_paddle_think(entity this)
        if ( this.realowner.minigame_players.pong_keys == PONG_KEY_INCREASE ||
                 this.realowner.minigame_players.pong_keys == PONG_KEY_DECREASE )
        {
-               float movement = autocvar_sv_minigames_pong_paddle_speed * think_speed;
+               float pmovement = autocvar_sv_minigames_pong_paddle_speed * think_speed;
                float halflen = this.pong_length/2;
 
                if ( this.realowner.minigame_players.pong_keys == PONG_KEY_DECREASE )
-                       movement *= -1;
+                       pmovement *= -1;
 
                if ( this.team > 2 )
-                       this.origin_x = bound(halflen, this.origin_x+movement, 1-halflen);
+                       this.origin_x = bound(halflen, this.origin_x+pmovement, 1-halflen);
                else
-                       this.origin_y = bound(halflen, this.origin_y+movement, 1-halflen);
+                       this.origin_y = bound(halflen, this.origin_y+pmovement, 1-halflen);
 
                this.SendFlags |= MINIG_SF_UPDATE;
        }
@@ -293,8 +298,8 @@ void pong_paddle_think(entity this)
 vector pong_team_to_box_halfsize(int nteam, float length, float width)
 {
        if ( nteam > 2 )
-               return eY*width/2 + eX*length/2;
-       return eX*width/2 + eY*length/2;
+               return vec2(length/2, width/2);
+       return vec2(width/2, length/2);
 }
 
 vector pong_team_to_paddlepos(int nteam)
@@ -319,8 +324,8 @@ entity pong_paddle_spawn(entity minigame, int pl_team, entity real_player)
        setthink(paddle, pong_paddle_think);
        paddle.nextthink = time;
        paddle.team = pl_team;
-       paddle.mins = pong_team_to_box_halfsize(pl_team,-paddle.pong_length,-1/16);
-       paddle.maxs = pong_team_to_box_halfsize(pl_team,paddle.pong_length,1/16);
+       paddle.m_mins = pong_team_to_box_halfsize(pl_team,-paddle.pong_length,-1/16);
+       paddle.m_maxs = pong_team_to_box_halfsize(pl_team,paddle.pong_length,1/16);
 
        if ( real_player == NULL )
                pong_ai_spawn(paddle);
@@ -393,12 +398,13 @@ int pong_server_event(entity minigame, string event, ...)
                                                        (minigame.minigame_flags & ~PONG_STATUS_WAIT);
                                                minigame.SendFlags |= MINIG_SF_UPDATE;
 
-                                               int i;
                                                entity ball;
-                                               for ( i = 0; i < autocvar_sv_minigames_pong_ball_number; i++ )
+                                               for ( int j = 0; j < autocvar_sv_minigames_pong_ball_number; j++ )
                                                {
                                                        ball = msle_spawn(minigame,"pong_ball");
                                                        ball.pong_length = autocvar_sv_minigames_pong_ball_radius;
+                                                       ball.m_mins = vec2(-ball.pong_length, -ball.pong_length);
+                                                       ball.m_maxs = vec2(ball.pong_length, ball.pong_length);
                                                        pong_ball_reset(ball);
                                                }
                                        }
@@ -415,15 +421,22 @@ int pong_server_event(entity minigame, string event, ...)
                                case "-moved":
                                        player.pong_keys &= ~PONG_KEY_DECREASE;
                                        return true;
+                               case "move":
+                                       if(argv(1))
+                                               player.pong_keys = stoi(argv(1));
+                                       return true;
                                case "pong_aimore":
                                {
-                                       int i;
+                                       // keep declaration here, moving it into for() reverses weapon order
+                                       // potentially compiler bug
+                                       int j;
                                        if ( minigame.minigame_flags & PONG_STATUS_WAIT )
-                                               for ( i = 0; i < PONG_MAX_PLAYERS; i++ )
+                                               for ( j = 0; j < PONG_MAX_PLAYERS; j++ )
+                                               //for ( int j = 0; j < PONG_MAX_PLAYERS; j++ )
                                                {
-                                                       if ( minigame.pong_paddles[i] == NULL )
+                                                       if ( minigame.pong_paddles[j] == NULL )
                                                        {
-                                                               pong_paddle_spawn(minigame,i+1,NULL);
+                                                               pong_paddle_spawn(minigame,j+1,NULL);
                                                                return true;
                                                        }
                                                }
@@ -435,14 +448,13 @@ int pong_server_event(entity minigame, string event, ...)
                                        if ( minigame.minigame_flags & PONG_STATUS_WAIT )
                                        {
                                                entity paddle;
-                                               int i;
-                                               for ( i = PONG_MAX_PLAYERS-1; i >= 0; i-- )
+                                               for ( int j = PONG_MAX_PLAYERS-1; j >= 0; j-- )
                                                {
-                                                       paddle = minigame.pong_paddles[i];
+                                                       paddle = minigame.pong_paddles[j];
                                                        if ( paddle != NULL &&
                                                                paddle.realowner.classname == "pong_ai" )
                                                        {
-                                                               minigame.pong_paddles[i] = NULL;
+                                                               minigame.pong_paddles[j] = NULL;
                                                                delete(paddle.realowner);
                                                                delete(paddle);
                                                                return true;
@@ -499,9 +511,16 @@ vector pong_team_to_color(int nteam)
        }
 }
 
+int pong_keys_pressed;
+int pong_keys_pressed_old;
+
 // Required function, draw the game board
 void pong_hud_board(vector pos, vector mySize)
 {
+       if(pong_keys_pressed != pong_keys_pressed_old)
+               minigame_cmd(strcat("move ", itos(pong_keys_pressed)));
+       pong_keys_pressed_old = pong_keys_pressed;
+
        minigame_hud_fitsqare(pos, mySize);
        minigame_hud_simpleboard(pos,mySize,minigame_texture("pong/board"));
 
@@ -543,7 +562,7 @@ void pong_hud_board(vector pos, vector mySize)
 // Required function, draw the game status panel
 void pong_hud_status(vector pos, vector mySize)
 {
-       HUD_Panel_DrawBg(1);
+       HUD_Panel_DrawBg();
        vector ts;
        ts = minigame_drawstring_wrapped(mySize_x,pos,active_minigame.descriptor.message,
                hud_fontsize * 2, '0.25 0.47 0.72', panel_fg_alpha, DRAWFLAG_NORMAL,0.5);
@@ -595,6 +614,11 @@ int pong_client_event(entity minigame, string event, ...)
        {
                case "activate":
                        return false;
+               case "deactivate":
+               {
+                       strfree(minigame.message);
+                       return false;
+               }
                case "key_pressed":
                        switch ( ...(0,int) )
                        {
@@ -602,13 +626,15 @@ int pong_client_event(entity minigame, string event, ...)
                                case K_KP_UPARROW:
                                case K_LEFTARROW:
                                case K_KP_LEFTARROW:
-                                       minigame_cmd("+moved");
+                                       //minigame_cmd("+moved");
+                                       pong_keys_pressed |= PONG_KEY_DECREASE;
                                        return true;
                                case K_DOWNARROW:
                                case K_KP_DOWNARROW:
                                case K_RIGHTARROW:
                                case K_KP_RIGHTARROW:
-                                       minigame_cmd("+movei");
+                                       //minigame_cmd("+movei");
+                                       pong_keys_pressed |= PONG_KEY_INCREASE;
                                        return true;
                        }
                        return false;
@@ -619,13 +645,15 @@ int pong_client_event(entity minigame, string event, ...)
                                case K_KP_UPARROW:
                                case K_LEFTARROW:
                                case K_KP_LEFTARROW:
-                                       minigame_cmd("-moved");
+                                       //minigame_cmd("-moved");
+                                       pong_keys_pressed &= ~PONG_KEY_DECREASE;
                                        return true;
                                case K_DOWNARROW:
                                case K_KP_DOWNARROW:
                                case K_RIGHTARROW:
                                case K_KP_RIGHTARROW:
-                                       minigame_cmd("-movei");
+                                       //minigame_cmd("-movei");
+                                       pong_keys_pressed &= ~PONG_KEY_INCREASE;
                                        return true;
                        }
                        return false;
@@ -641,7 +669,7 @@ int pong_client_event(entity minigame, string event, ...)
                        {
                                if ( sf & MINIG_SF_UPDATE )
                                {
-                                       sent.message = pong_message(sent.minigame_flags);
+                                       strcpy(sent.message, pong_message(sent.minigame_flags));
                                }
                        }
                        return false;