]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/minigames/minigame/ps.qc
s/world/NULL/
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / minigames / minigame / ps.qc
index 4eb0009b9db2ae5383906e7772270a85cc1258bf..2a612c599a8317acdbd846d5505c1dded4a9ed81 100644 (file)
@@ -13,17 +13,17 @@ const int PS_TILE_SIZE = 8;
 // find same game piece given its tile name
 entity ps_find_piece(entity minig, string tile)
 {
-       entity e = world;
+       entity e = NULL;
        while ( ( e = findentity(e,owner,minig) ) )
                if ( e.classname == "minigame_board_piece" && e.netname == tile )
                        return e;
-       return world;
+       return NULL;
 }
 
 bool ps_draw(entity minigame)
 {
        int valid = 0;
-       entity e = world;
+       entity e = NULL;
        while( ( e = findentity(e,owner,minigame) ) )
                if( e.classname == "minigame_board_piece" )
                {
@@ -69,7 +69,7 @@ bool ps_winning_piece(entity minigame)
        //int number = minigame_tile_number(piece.netname);
        //int letter = minigame_tile_letter(piece.netname);
 
-       entity e = world;
+       entity e = NULL;
        while ( ( e = findentity(e,owner,minigame) ) )
                if ( e.classname == "minigame_board_piece" )
                {
@@ -227,7 +227,7 @@ int ps_server_event(entity minigame, string event, ...)
                }
                case "end":
                {
-                       entity e = world;
+                       entity e = NULL;
                        while( (e = findentity(e, owner, minigame)) )
                        if(e.classname == "minigame_board_piece")
                        {
@@ -506,7 +506,7 @@ void ps_make_move(entity minigame)
                else
                {
                        minigame_cmd("move ", ps_curr_piece.netname, " ", ps_curr_pos);
-                       ps_curr_piece = world;
+                       ps_curr_piece = NULL;
                }
        }
 }
@@ -528,7 +528,7 @@ int ps_client_event(entity minigame, string event, ...)
                case "activate":
                {
                        ps_set_curr_pos("");
-                       ps_curr_piece = world;
+                       ps_curr_piece = NULL;
                        minigame.message = ps_turn_to_string(minigame.minigame_flags);
                        return false;
                }