]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/minigames/minigame/ps.qc
Tidy up classnames
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / minigames / minigame / ps.qc
index 54be75cd46f51ba2c62756d99ec8716cb6764fd0..b9762464a88514949317f463567d9aed1a225fa0 100644 (file)
@@ -1,4 +1,5 @@
-REGISTER_MINIGAME(ps, "Peg Solitaire");
+#include "ps.qh"
+REGISTER_MINIGAME(ps, _("Peg Solitaire"));
 
 const float PS_TURN_MOVE  = 0x0100; // player has to click on a piece on the board
 const float PS_TURN_WIN   = 0x0200; // player has won
@@ -13,17 +14,17 @@ const int PS_TILE_SIZE = 8;
 // find same game piece given its tile name
 entity ps_find_piece(entity minig, string tile)
 {
-       entity e = world;
+       entity e = NULL;
        while ( ( e = findentity(e,owner,minig) ) )
                if ( e.classname == "minigame_board_piece" && e.netname == tile )
                        return e;
-       return world;
+       return NULL;
 }
 
 bool ps_draw(entity minigame)
 {
        int valid = 0;
-       entity e = world;
+       entity e = NULL;
        while( ( e = findentity(e,owner,minigame) ) )
                if( e.classname == "minigame_board_piece" )
                {
@@ -38,15 +39,19 @@ bool ps_tile_blacklisted(string tile)
        int number = minigame_tile_number(tile);
        int letter = minigame_tile_letter(tile);
        if(letter < 2)
+       {
                if(number < 2)
                        return true;
                else if(number > PS_NUM_CNT - 3)
                        return true;
+       }
        if(letter > PS_LET_CNT - 3)
+       {
                if(number < 2)
                        return true;
                else if(number > PS_NUM_CNT - 3)
                        return true;
+       }
 
        return false;
 }
@@ -69,7 +74,7 @@ bool ps_winning_piece(entity minigame)
        //int number = minigame_tile_number(piece.netname);
        //int letter = minigame_tile_letter(piece.netname);
 
-       entity e = world;
+       entity e = NULL;
        while ( ( e = findentity(e,owner,minigame) ) )
                if ( e.classname == "minigame_board_piece" )
                {
@@ -119,7 +124,7 @@ void ps_setup_pieces(entity minigame)
                        continue;
                if(i == floor(PS_NUM_CNT * 0.5) && t == floor(PS_LET_CNT * 0.5))
                        continue; // middle piece is empty
-               entity piece = msle_spawn(minigame,"minigame_board_piece");
+               entity piece = msle_spawn(minigame,new(minigame_board_piece));
                piece.team = 1; // init default team?
                piece.netname = strzone(minigame_tile_buildname(t,i));
                minigame_server_sendflags(piece,MINIG_SF_ALL);
@@ -138,11 +143,10 @@ bool ps_move_piece(entity minigame, entity piece, string pos, int leti, int numb
        if(!middle)
                return false;
 
-       if(middle.netname) { strunzone(middle.netname); }
-       remove(middle);
+       strfree(middle.netname);
+       delete(middle);
 
-       if(piece.netname) { strunzone(piece.netname); }
-       piece.netname = strzone(pos);
+       strcpy(piece.netname, pos);
 
        minigame_server_sendflags(piece,MINIG_SF_ALL);
 
@@ -227,12 +231,12 @@ int ps_server_event(entity minigame, string event, ...)
                }
                case "end":
                {
-                       entity e = world;
+                       entity e = NULL;
                        while( (e = findentity(e, owner, minigame)) )
                        if(e.classname == "minigame_board_piece")
                        {
-                               if(e.netname) { strunzone(e.netname); }
-                               remove(e);
+                               strfree(e.netname);
+                               delete(e);
                        }
                        return false;
                }
@@ -407,20 +411,20 @@ void ps_hud_board(vector pos, vector mySize)
                vector winfs = hud_fontsize*2;
                string remaining_text;
                if(active_minigame.minigame_flags & PS_TURN_WIN)
-                       remaining_text = "All pieces cleared!";
+                       remaining_text = _("All pieces cleared!");
                else
-                       remaining_text = strcat("Remaining pieces: ", ftos(remaining));
+                       remaining_text = strcat(_("Remaining pieces:"), " ", ftos(remaining));
 
                vector win_pos = pos+eY*(mySize_y-winfs_y)/2;
                vector win_sz;
                win_sz = minigame_drawcolorcodedstring_wrapped(mySize_x,win_pos,
-                       sprintf("Game over! %s", remaining_text),
+                       strcat(_("Game over!"), " ", remaining_text),
                        winfs, 0, DRAWFLAG_NORMAL, 0.5);
 
                drawfill(win_pos-eY*hud_fontsize_y,win_sz+2*eY*hud_fontsize_y,'1 1 1',0.5,DRAWFLAG_ADDITIVE);
 
                minigame_drawcolorcodedstring_wrapped(mySize_x,win_pos,
-                       sprintf("Game over! %s", remaining_text),
+                       strcat(_("Game over!"), " ", remaining_text),
                        winfs, panel_fg_alpha, DRAWFLAG_NORMAL, 0.5);
        }
 }
@@ -429,7 +433,7 @@ void ps_hud_board(vector pos, vector mySize)
 // Required function, draw the game status panel
 void ps_hud_status(vector pos, vector mySize)
 {
-       HUD_Panel_DrawBg(1);
+       HUD_Panel_DrawBg();
        vector ts;
        ts = minigame_drawstring_wrapped(mySize_x,pos,active_minigame.descriptor.message,
                hud_fontsize * 2, '0.25 0.47 0.72', panel_fg_alpha, DRAWFLAG_NORMAL,0.5);
@@ -464,7 +468,7 @@ void ps_hud_status(vector pos, vector mySize)
                {
                        mypos = pos;
                        minigame_drawcolorcodedstring_trunc(mySize_x,mypos,
-                               GetPlayerName(e.minigame_playerslot-1),
+                               entcs_GetName(e.minigame_playerslot-1),
                                player_fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
 
                        mypos_y += player_fontsize_y;
@@ -506,15 +510,14 @@ void ps_make_move(entity minigame)
                else
                {
                        minigame_cmd("move ", ps_curr_piece.netname, " ", ps_curr_pos);
-                       ps_curr_piece = world;
+                       ps_curr_piece = NULL;
                }
        }
 }
 
 void ps_set_curr_pos(string s)
 {
-       if ( ps_curr_pos )
-               strunzone(ps_curr_pos);
+       strfree(ps_curr_pos);
        if ( s )
                s = strzone(s);
        ps_curr_pos = s;
@@ -528,8 +531,13 @@ int ps_client_event(entity minigame, string event, ...)
                case "activate":
                {
                        ps_set_curr_pos("");
-                       ps_curr_piece = world;
-                       minigame.message = ps_turn_to_string(minigame.minigame_flags);
+                       ps_curr_piece = NULL;
+                       strcpy(minigame.message, ps_turn_to_string(minigame.minigame_flags));
+                       return false;
+               }
+               case "deactivate":
+               {
+                       strfree(minigame.message);
                        return false;
                }
                case "key_pressed":
@@ -606,9 +614,9 @@ int ps_client_event(entity minigame, string event, ...)
                        {
                                if ( sf & MINIG_SF_UPDATE )
                                {
-                                       sent.message = ps_turn_to_string(sent.minigame_flags);
-                                       if ( sent.minigame_flags & minigame_self.team )
-                                               minigame_prompt();
+                                       strcpy(sent.message, ps_turn_to_string(sent.minigame_flags));
+                                       //if ( sent.minigame_flags & minigame_self.team )
+                                               //minigame_prompt();
                                }
                        }