]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/minigames/minigame/ps.qc
Tidy up classnames
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / minigames / minigame / ps.qc
index b5b900b8a18a1d10fbf959368b92f8321f512db4..b9762464a88514949317f463567d9aed1a225fa0 100644 (file)
@@ -1,5 +1,5 @@
 #include "ps.qh"
-REGISTER_MINIGAME(ps, "Peg Solitaire");
+REGISTER_MINIGAME(ps, _("Peg Solitaire"));
 
 const float PS_TURN_MOVE  = 0x0100; // player has to click on a piece on the board
 const float PS_TURN_WIN   = 0x0200; // player has won
@@ -39,15 +39,19 @@ bool ps_tile_blacklisted(string tile)
        int number = minigame_tile_number(tile);
        int letter = minigame_tile_letter(tile);
        if(letter < 2)
+       {
                if(number < 2)
                        return true;
                else if(number > PS_NUM_CNT - 3)
                        return true;
+       }
        if(letter > PS_LET_CNT - 3)
+       {
                if(number < 2)
                        return true;
                else if(number > PS_NUM_CNT - 3)
                        return true;
+       }
 
        return false;
 }
@@ -120,7 +124,7 @@ void ps_setup_pieces(entity minigame)
                        continue;
                if(i == floor(PS_NUM_CNT * 0.5) && t == floor(PS_LET_CNT * 0.5))
                        continue; // middle piece is empty
-               entity piece = msle_spawn(minigame,"minigame_board_piece");
+               entity piece = msle_spawn(minigame,new(minigame_board_piece));
                piece.team = 1; // init default team?
                piece.netname = strzone(minigame_tile_buildname(t,i));
                minigame_server_sendflags(piece,MINIG_SF_ALL);
@@ -407,20 +411,20 @@ void ps_hud_board(vector pos, vector mySize)
                vector winfs = hud_fontsize*2;
                string remaining_text;
                if(active_minigame.minigame_flags & PS_TURN_WIN)
-                       remaining_text = "All pieces cleared!";
+                       remaining_text = _("All pieces cleared!");
                else
-                       remaining_text = strcat("Remaining pieces: ", ftos(remaining));
+                       remaining_text = strcat(_("Remaining pieces:"), " ", ftos(remaining));
 
                vector win_pos = pos+eY*(mySize_y-winfs_y)/2;
                vector win_sz;
                win_sz = minigame_drawcolorcodedstring_wrapped(mySize_x,win_pos,
-                       sprintf("Game over! %s", remaining_text),
+                       strcat(_("Game over!"), " ", remaining_text),
                        winfs, 0, DRAWFLAG_NORMAL, 0.5);
 
                drawfill(win_pos-eY*hud_fontsize_y,win_sz+2*eY*hud_fontsize_y,'1 1 1',0.5,DRAWFLAG_ADDITIVE);
 
                minigame_drawcolorcodedstring_wrapped(mySize_x,win_pos,
-                       sprintf("Game over! %s", remaining_text),
+                       strcat(_("Game over!"), " ", remaining_text),
                        winfs, panel_fg_alpha, DRAWFLAG_NORMAL, 0.5);
        }
 }
@@ -528,7 +532,12 @@ int ps_client_event(entity minigame, string event, ...)
                {
                        ps_set_curr_pos("");
                        ps_curr_piece = NULL;
-                       minigame.message = ps_turn_to_string(minigame.minigame_flags);
+                       strcpy(minigame.message, ps_turn_to_string(minigame.minigame_flags));
+                       return false;
+               }
+               case "deactivate":
+               {
+                       strfree(minigame.message);
                        return false;
                }
                case "key_pressed":
@@ -605,7 +614,7 @@ int ps_client_event(entity minigame, string event, ...)
                        {
                                if ( sf & MINIG_SF_UPDATE )
                                {
-                                       sent.message = ps_turn_to_string(sent.minigame_flags);
+                                       strcpy(sent.message, ps_turn_to_string(sent.minigame_flags));
                                        //if ( sent.minigame_flags & minigame_self.team )
                                                //minigame_prompt();
                                }