- vector tile_size = '48 48 0';
-
- mypos = pos;
- if ( minigame_self.team > 1 )
- mypos_y += player_fontsize_y + (ts_y * (minigame_self.team - 1));
- drawfill(mypos,eX*mySize_x+eY*player_fontsize_y,'1 1 1',0.5,DRAWFLAG_ADDITIVE);
- mypos_y += player_fontsize_y;
- drawfill(mypos,eX*mySize_x+eY*tile_size_y,'1 1 1',0.25,DRAWFLAG_ADDITIVE);