-void initialize_minigames()
-{
- entity last_minig = world;
- entity minig;
- #define MINIGAME(name,nicename) \
- minig = spawn(); \
- minig.classname = "minigame_descriptor"; \
- minig.netname = #name; \
- minig.message = nicename; \
- minig.minigame_event = name##_server_event; \
- if ( !last_minig ) minigame_descriptors = minig; \
- else last_minig.list_next = minig; \
- last_minig = minig;
-
- REGISTERED_MINIGAMES
-
- #undef MINIGAME
-}
-