// Only sends entities to players who joined the minigame
// Use on customizeentityforclient for gameplay entities
-float minigame_CheckSend();
+bool minigame_CheckSend();
// Check for minigame impulses
-float MinigameImpulse(float imp);
+bool MinigameImpulse(int imp);
// Parse a client command ( cmd minigame ... )
-void ClientCommand_minigame(float request, float argc, string command);
+void ClientCommand_minigame(int request, int argc, string command);
// Find the minigame_player entity for the given client entity
entity minigame_find_player(entity client);
entity minigame_sessions;
-float minigame_SendEntity(entity to, float sf);
-
-var void remove(entity e);
+bool minigame_SendEntity(entity to, int sf);
#endif