+ actor.anim_duckjump = animfixfps(actor, '4 1 5', none); // analyze models and set framerate
+ actor.anim_melee = animfixfps(actor, '5 1 5', none); // analyze models and set framerate
+ //actor.anim_fire1 = animfixfps(actor, '3 1 5', none); // analyze models and set framerate
+ //actor.anim_fire2 = animfixfps(actor, '4 1 5', none); // analyze models and set framerate
+ //actor.anim_fire3 = animfixfps(actor, '5 1 5', none); // analyze models and set framerate
+ actor.anim_pain1 = animfixfps(actor, '6 1 2', none); // 0.5 seconds
+ actor.anim_pain2 = animfixfps(actor, '7 1 2', none); // 0.5 seconds
+ //actor.anim_pain3 = animfixfps(actor, '8 1 2', none); // 0.5 seconds
+ actor.anim_die1 = animfixfps(actor, '9 1 0.5', none); // 2 seconds
+ actor.anim_die2 = animfixfps(actor, '10 1 0.5', none); // 2 seconds
+ //actor.anim_dead1 = animfixfps(actor, '11 1 0.5', none); // 2 seconds
+ //actor.anim_dead2 = animfixfps(actor, '12 1 0.5', none); // 2 seconds