else
{
Send_Effect(EFFECT_HEALING, it.origin, '0 0 0', 1);
- Heal(it, this, autocvar_g_monster_mage_heal_allies, -1);
+ Heal(it, this, autocvar_g_monster_mage_heal_allies, RESOURCE_LIMIT_NONE);
if(!(it.spawnflags & MONSTERFLAG_INVINCIBLE) && it.sprite)
WaypointSprite_UpdateHealth(it.sprite, GetResourceAmount(it, RESOURCE_HEALTH));
}