#include "../all.qh"
#ifdef GAMEQC
-MODEL(MON_MAGE, M_Model("mage.dpm"));
+MODEL(MON_MAGE, M_Model("nanomage.dpm"));
#endif
CLASS(Mage, Monster)
ATTRIB(Mage, spawnflags, int, MON_FLAG_MELEE | MON_FLAG_RANGED);
- ATTRIB(Mage, m_mins, vector, '-36 -36 -24');
- ATTRIB(Mage, m_maxs, vector, '36 36 50');
+ ATTRIB(Mage, m_mins, vector, '-16 -16 -24');
+ ATTRIB(Mage, m_maxs, vector, '16 16 55');
#ifdef GAMEQC
ATTRIB(Mage, m_model, Model, MDL_MON_MAGE);
#endif
#include <common/items/_mod.qh>
CLASS(MageSpike, PortoLaunch)
-/* flags */ ATTRIB(MageSpike, spawnflags, int, WEP_TYPE_OTHER | WEP_FLAG_HIDDEN | WEP_FLAG_MUTATORBLOCKED);
+/* flags */ ATTRIB(MageSpike, spawnflags, int, WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK);
/* impulse */ ATTRIB(MageSpike, impulse, int, 9);
/* refname */ ATTRIB(MageSpike, netname, string, "magespike");
/* wepname */ ATTRIB(MageSpike, m_name, string, _("Mage spike"));