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[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / monsters / monster / spider.qc
index ba2b12695d8d9a2eb85273814b162cc161a6ac00..9338657082f25eb168607ac338858783607f99f1 100644 (file)
+#ifndef SPIDER_H
+#define SPIDER_H
+
 #ifndef MENUQC
-bool M_Spider(int);
+MODEL(MON_SPIDER, M_Model("spider.dpm"));
 #endif
-REGISTER_MONSTER_SIMPLE(
-/* MON_##id   */ SPIDER,
-/* spawnflags */ MON_FLAG_MELEE | MON_FLAG_RANGED | MON_FLAG_RIDE,
-/* mins,maxs  */ '-18 -18 -25', '18 18 30',
-/* model      */ "spider.dpm",
-/* netname    */ "spider",
-/* fullname   */ _("Spider")
-) {
+
+CLASS(Spider, Monster)
+    ATTRIB(Spider, spawnflags, int, MON_FLAG_MELEE | MON_FLAG_RANGED | MON_FLAG_RIDE);
+    ATTRIB(Spider, mins, vector, '-18 -18 -25');
+    ATTRIB(Spider, maxs, vector, '18 18 30');
 #ifndef MENUQC
-       this.monster_func = M_Spider;
-       this.monster_func(MR_PRECACHE);
+    ATTRIB(Spider, m_model, Model, MDL_MON_SPIDER);
+#endif
+    ATTRIB(Spider, netname, string, "spider");
+    ATTRIB(Spider, monster_name, string, _("Spider"));
+ENDCLASS(Spider)
+
+REGISTER_MONSTER(SPIDER, NEW(Spider)) {
+#ifndef MENUQC
+    this.mr_precache(this);
 #endif
 }
 
+#include <common/weapons/all.qh>
+
+CLASS(SpiderAttack, PortoLaunch)
+/* flags     */ ATTRIB(SpiderAttack, spawnflags, int, WEP_TYPE_OTHER | WEP_FLAG_HIDDEN | WEP_FLAG_MUTATORBLOCKED);
+/* impulse   */ ATTRIB(SpiderAttack, impulse, int, 9);
+/* refname   */ ATTRIB(SpiderAttack, netname, string, "spider");
+/* wepname   */ ATTRIB(SpiderAttack, m_name, string, _("Spider attack"));
+ENDCLASS(SpiderAttack)
+REGISTER_WEAPON(SPIDER_ATTACK, NEW(SpiderAttack));
+
+#endif
+
+#ifdef IMPLEMENTATION
+
 #ifdef SVQC
-float autocvar_g_monster_spider_health;
-float autocvar_g_monster_spider_damageforcescale = 0.6;
-float autocvar_g_monster_spider_attack_bite_damage;
-float autocvar_g_monster_spider_attack_bite_delay;
+
+.float spider_slowness; // effect time of slowness inflicted by spiders
+
+.float spider_web_delay;
+
 float autocvar_g_monster_spider_attack_web_damagetime;
 float autocvar_g_monster_spider_attack_web_speed;
 float autocvar_g_monster_spider_attack_web_speed_up;
 float autocvar_g_monster_spider_attack_web_delay;
+
+float autocvar_g_monster_spider_attack_bite_damage;
+float autocvar_g_monster_spider_attack_bite_delay;
+
+void M_Spider_Attack_Web(entity this);
+
+REGISTER_MUTATOR(spiderweb, true);
+
+MUTATOR_HOOKFUNCTION(spiderweb, PlayerPhysics)
+{
+    entity player = M_ARGV(0, entity);
+
+       if (time >= player.spider_slowness)
+               return false;
+       PHYS_MAXSPEED(player) *= 0.5; // half speed while slow from spider
+       PHYS_MAXAIRSPEED(player) *= 0.5;
+       PHYS_AIRSPEEDLIMIT_NONQW(player) *= 0.5;
+       PHYS_AIRSTRAFEACCELERATE(player) *= 0.5;
+}
+
+MUTATOR_HOOKFUNCTION(spiderweb, MonsterMove)
+{
+    entity mon = M_ARGV(0, entity);
+
+       if(time < mon.spider_slowness)
+       {
+               M_ARGV(1, float) *= 0.5; // run speed
+               M_ARGV(2, float) *= 0.5; // walk speed
+       }
+}
+
+MUTATOR_HOOKFUNCTION(spiderweb, PlayerSpawn)
+{
+       entity player = M_ARGV(0, entity);
+
+       player.spider_slowness = 0;
+       return false;
+}
+
+MUTATOR_HOOKFUNCTION(spiderweb, MonsterSpawn)
+{
+    entity mon = M_ARGV(0, entity);
+
+       mon.spider_slowness = 0;
+}
+
+SOUND(SpiderAttack_FIRE, W_Sound("electro_fire"));
+METHOD(SpiderAttack, wr_think, void(SpiderAttack thiswep, entity actor, .entity weaponentity, int fire))
+{
+    TC(SpiderAttack, thiswep);
+    bool isPlayer = IS_PLAYER(actor);
+    if (fire & 1)
+    if ((!isPlayer && time >= actor.spider_web_delay) || weapon_prepareattack(thiswep, actor, weaponentity, false, autocvar_g_monster_spider_attack_web_delay)) {
+               if (!isPlayer) {
+                       actor.spider_web_delay = time + 3;
+                       setanim(actor, actor.anim_shoot, true, true, true);
+                       actor.attack_finished_single[0] = time + (autocvar_g_monster_spider_attack_web_delay);
+                       actor.anim_finished = time + 1;
+               }
+        if (isPlayer) actor.enemy = Monster_FindTarget(actor);
+        W_SetupShot_Dir(actor, v_forward, false, 0, SND_SpiderAttack_FIRE, CH_WEAPON_B, 0);
+       if (!isPlayer) w_shotdir = normalize((actor.enemy.origin + '0 0 10') - actor.origin);
+               M_Spider_Attack_Web(actor);
+        weapon_thinkf(actor, weaponentity, WFRAME_FIRE1, 0, w_ready);
+        return;
+    }
+    if (fire & 2)
+    if (!isPlayer || weapon_prepareattack(thiswep, actor, weaponentity, true, 0.5)) {
+       if (isPlayer) {
+               actor.enemy = Monster_FindTarget(actor);
+               actor.attack_range = 60;
+       }
+       Monster_Attack_Melee(actor, actor.enemy, (autocvar_g_monster_spider_attack_bite_damage), ((random() > 0.5) ? actor.anim_melee : actor.anim_shoot), actor.attack_range, (autocvar_g_monster_spider_attack_bite_delay), DEATH_MONSTER_SPIDER.m_id, true);
+        weapon_thinkf(actor, weaponentity, WFRAME_FIRE2, 0, w_ready);
+    }
+}
+
+float autocvar_g_monster_spider_health;
+float autocvar_g_monster_spider_damageforcescale = 0.6;
 float autocvar_g_monster_spider_speed_stop;
 float autocvar_g_monster_spider_speed_run;
 float autocvar_g_monster_spider_speed_walk;
@@ -35,53 +136,56 @@ const float spider_anim_attack             = 2;
 const float spider_anim_attack2                = 3;
 */
 
-.float spider_web_delay;
-
-void M_Spider_Attack_Web_Explode()
-{SELFPARAM();
-       entity e;
-       if(self)
+void M_Spider_Attack_Web_Explode(entity this)
+{
+       if(this)
        {
-               Send_Effect(EFFECT_ELECTRO_IMPACT, self.origin, '0 0 0', 1);
-               RadiusDamage(self, self.realowner, 0, 0, 25, world, world, 25, self.projectiledeathtype, world);
+               Send_Effect(EFFECT_ELECTRO_IMPACT, this.origin, '0 0 0', 1);
+               RadiusDamage(this, this.realowner, 0, 0, 25, NULL, NULL, 25, this.projectiledeathtype, NULL);
 
-               for(e = findradius(self.origin, 25); e; e = e.chain) if(e != self) if(e.takedamage && e.deadflag == DEAD_NO) if(e.health > 0) if(e.monsterid != MON_SPIDER.monsterid)
+               for(entity e = findradius(this.origin, 25); e; e = e.chain) if(e != this) if(e.takedamage && !IS_DEAD(e)) if(e.health > 0) if(e.monsterid != MON_SPIDER.monsterid)
                        e.spider_slowness = time + (autocvar_g_monster_spider_attack_web_damagetime);
 
-               remove(self);
+               remove(this);
        }
 }
 
-void M_Spider_Attack_Web_Touch()
+void M_Spider_Attack_Web_Explode_use(entity this, entity actor, entity trigger)
 {
-       PROJECTILE_TOUCH;
+       M_Spider_Attack_Web_Explode(this);
+}
 
-       M_Spider_Attack_Web_Explode();
+void M_Spider_Attack_Web_Touch(entity this)
+{
+       PROJECTILE_TOUCH(this);
+
+       M_Spider_Attack_Web_Explode(this);
 }
 
-void M_Spider_Attack_Web()
-{SELFPARAM();
-       monster_makevectors(self.enemy);
+void adaptor_think2use_hittype_splash(entity this);
+
+void M_Spider_Attack_Web(entity this)
+{
+       monster_makevectors(this, this.enemy);
 
-       sound(self, CH_SHOTS, SND_ELECTRO_FIRE2, VOL_BASE, ATTEN_NORM);
+       sound(this, CH_SHOTS, SND_ELECTRO_FIRE2, VOL_BASE, ATTEN_NORM);
 
-       entity proj = spawn ();
-       proj.classname = "plasma";
-       proj.owner = proj.realowner = self;
-       proj.use = M_Spider_Attack_Web_Explode;
-       proj.think = adaptor_think2use_hittype_splash;
+       entity proj = new(plasma);
+       proj.owner = proj.realowner = this;
+       proj.use = M_Spider_Attack_Web_Explode_use;
+       setthink(proj, adaptor_think2use_hittype_splash);
        proj.bot_dodge = true;
        proj.bot_dodgerating = 0;
        proj.nextthink = time + 5;
        PROJECTILE_MAKETRIGGER(proj);
-       proj.projectiledeathtype = DEATH_MONSTER_SPIDER;
-       setorigin(proj, CENTER_OR_VIEWOFS(self));
+       proj.projectiledeathtype = DEATH_MONSTER_SPIDER.m_id;
+       setorigin(proj, CENTER_OR_VIEWOFS(this));
 
        //proj.glow_size = 50;
        //proj.glow_color = 45;
        proj.movetype = MOVETYPE_BOUNCE;
        W_SetupProjVelocity_Explicit(proj, v_forward, v_up, (autocvar_g_monster_spider_attack_web_speed), (autocvar_g_monster_spider_attack_web_speed_up), 0, 0, false);
-       proj.touch = M_Spider_Attack_Web_Touch;
+       settouch(proj, M_Spider_Attack_Web_Touch);
        setsize(proj, '-4 -4 -4', '4 4 4');
        proj.takedamage = DAMAGE_NO;
        proj.damageforcescale = 0;
@@ -97,89 +201,86 @@ void M_Spider_Attack_Web()
        CSQCProjectile(proj, true, PROJECTILE_ELECTRO, true);
 }
 
-bool M_Spider_Attack(int attack_type)
-{SELFPARAM();
+bool M_Spider_Attack(int attack_type, entity actor, entity targ)
+{
+    .entity weaponentity = weaponentities[0];
        switch(attack_type)
        {
+               Weapon wep = WEP_SPIDER_ATTACK;
                case MONSTER_ATTACK_MELEE:
                {
-                       return Monster_Attack_Melee(self.enemy, (autocvar_g_monster_spider_attack_bite_damage), ((random() > 0.5) ? self.anim_melee : self.anim_shoot), self.attack_range, (autocvar_g_monster_spider_attack_bite_delay), DEATH_MONSTER_SPIDER, true);
+                       wep.wr_think(wep, actor, weaponentity, 2);
+                       return true;
                }
                case MONSTER_ATTACK_RANGED:
                {
-                       if(time >= self.spider_web_delay)
-                       {
-                               setanim(self, self.anim_shoot, true, true, true);
-                               self.attack_finished_single = time + (autocvar_g_monster_spider_attack_web_delay);
-                               self.anim_finished = time + 1;
-                               M_Spider_Attack_Web();
-                               self.spider_web_delay = time + 3;
-                               return true;
-                       }
-
-                       return false;
+                       wep.wr_think(wep, actor, weaponentity, 1);
+                       return true;
                }
        }
 
        return false;
 }
 
-spawnfunc(monster_spider) { Monster_Spawn(MON_SPIDER.monsterid); }
+spawnfunc(monster_spider) { Monster_Spawn(this, MON_SPIDER.monsterid); }
 #endif // SVQC
 
-bool M_Spider(int req)
-{SELFPARAM();
-       switch(req)
-       {
-               #ifdef SVQC
-               case MR_THINK:
-               {
-                       return true;
-               }
-               case MR_PAIN:
-               {
-                       return true;
-               }
-               case MR_DEATH:
-               {
-                       setanim(self, self.anim_melee, false, true, true);
-                       self.angles_x = 180;
-                       return true;
-               }
-               #endif
-               #ifndef MENUQC
-               case MR_ANIM:
-               {
-                       vector none = '0 0 0';
-                       self.anim_walk = animfixfps(self, '1 1 1', none);
-                       self.anim_idle = animfixfps(self, '0 1 1', none);
-                       self.anim_melee = animfixfps(self, '2 1 5', none); // analyze models and set framerate
-                       self.anim_shoot = animfixfps(self, '3 1 5', none); // analyze models and set framerate
-                       self.anim_run = animfixfps(self, '1 1 1', none);
+#ifdef SVQC
+METHOD(Spider, mr_think, bool(Spider this, entity actor))
+{
+    TC(Spider, this);
+    return true;
+}
 
-                       return true;
-               }
-               #endif
-               #ifdef SVQC
-               case MR_SETUP:
-               {
-                       if(!self.health) self.health = (autocvar_g_monster_spider_health);
-                       if(!self.speed) { self.speed = (autocvar_g_monster_spider_speed_walk); }
-                       if(!self.speed2) { self.speed2 = (autocvar_g_monster_spider_speed_run); }
-                       if(!self.stopspeed) { self.stopspeed = (autocvar_g_monster_spider_speed_stop); }
-                       if(!self.damageforcescale) { self.damageforcescale = (autocvar_g_monster_spider_damageforcescale); }
+METHOD(Spider, mr_pain, float(Spider this, entity actor, float damage_take, entity attacker, float deathtype))
+{
+    TC(Spider, this);
+    return damage_take;
+}
 
-                       self.monster_loot = spawnfunc_item_health_medium;
-                       self.monster_attackfunc = M_Spider_Attack;
+METHOD(Spider, mr_death, bool(Spider this, entity actor))
+{
+    TC(Spider, this);
+    setanim(actor, actor.anim_melee, false, true, true);
+    actor.angles_x = 180;
+    return true;
+}
+#endif
+#ifndef MENUQC
+METHOD(Spider, mr_anim, bool(Spider this, entity actor))
+{
+    TC(Spider, this);
+    vector none = '0 0 0';
+    actor.anim_walk = animfixfps(actor, '1 1 1', none);
+    actor.anim_idle = animfixfps(actor, '0 1 1', none);
+    actor.anim_melee = animfixfps(actor, '2 1 5', none); // analyze models and set framerate
+    actor.anim_shoot = animfixfps(actor, '3 1 5', none); // analyze models and set framerate
+    actor.anim_run = animfixfps(actor, '1 1 1', none);
+    return true;
+}
+#endif
+#ifdef SVQC
+spawnfunc(item_health_medium);
+METHOD(Spider, mr_setup, bool(Spider this, entity actor))
+{
+    TC(Spider, this);
+    if(!actor.health) actor.health = (autocvar_g_monster_spider_health);
+    if(!actor.speed) { actor.speed = (autocvar_g_monster_spider_speed_walk); }
+    if(!actor.speed2) { actor.speed2 = (autocvar_g_monster_spider_speed_run); }
+    if(!actor.stopspeed) { actor.stopspeed = (autocvar_g_monster_spider_speed_stop); }
+    if(!actor.damageforcescale) { actor.damageforcescale = (autocvar_g_monster_spider_damageforcescale); }
 
-                       return true;
-               }
-               case MR_PRECACHE:
-               {
-                       return true;
-               }
-               #endif
-       }
+    actor.monster_loot = spawnfunc_item_health_medium;
+    actor.monster_attackfunc = M_Spider_Attack;
 
-       return true;
+    return true;
 }
+
+METHOD(Spider, mr_precache, bool(Spider this))
+{
+    TC(Spider, this);
+    return true;
+}
+#endif
+
+#endif