entity e;
if(self)
{
- Send_Effect("electro_impact", self.origin, '0 0 0', 1);
+ Send_Effect(EFFECT_ELECTRO_IMPACT, self.origin, '0 0 0', 1);
RadiusDamage(self, self.realowner, 0, 0, 25, world, world, 25, self.projectiledeathtype, world);
for(e = findradius(self.origin, 25); e; e = e.chain) if(e != self) if(e.takedamage && e.deadflag == DEAD_NO) if(e.health > 0) if(e.monsterid != MON_SPIDER.monsterid)