entity e;
if(self)
{
- Send_Effect("fireball_explode", self.origin, '0 0 0', 1);
+ Send_Effect(EFFECT_FIREBALL_EXPLODE, self.origin, '0 0 0', 1);
RadiusDamage(self, self.realowner, (autocvar_g_monster_wyvern_attack_fireball_damage), (autocvar_g_monster_wyvern_attack_fireball_edgedamage), (autocvar_g_monster_wyvern_attack_fireball_force), world, world, (autocvar_g_monster_wyvern_attack_fireball_radius), self.projectiledeathtype, world);