float autocvar_g_monster_wyvern_speed_run;
float autocvar_g_monster_wyvern_speed_walk;
-/*
-const float wyvern_anim_hover = 0;
-const float wyvern_anim_fly = 1;
-const float wyvern_anim_magic = 2;
-const float wyvern_anim_pain = 3;
-const float wyvern_anim_death = 4;
-*/
-
void M_Wyvern_Attack_Fireball_Explode(entity this)
{
Send_Effect(EFFECT_FIREBALL_EXPLODE, this.origin, '0 0 0', 1);