#include "../all.qh"
#ifdef GAMEQC
-MODEL(MON_WYVERN, M_Model("wizard.mdl"));
+MODEL(MON_WYVERN, M_Model("dragon.dpm"));
#endif
CLASS(Wyvern, Monster)
- ATTRIB(Wyvern, spawnflags, int, MONSTER_TYPE_FLY | MONSTER_SIZE_BROKEN | MON_FLAG_RANGED | MON_FLAG_RIDE);
- ATTRIB(Wyvern, m_mins, vector, '-20 -20 -58');
- ATTRIB(Wyvern, m_maxs, vector, '20 20 20');
+ ATTRIB(Wyvern, spawnflags, int, MONSTER_TYPE_FLY | MON_FLAG_RANGED | MON_FLAG_RIDE);
+ ATTRIB(Wyvern, m_mins, vector, '-30 -30 -48');
+ ATTRIB(Wyvern, m_maxs, vector, '30 30 30');
#ifdef GAMEQC
ATTRIB(Wyvern, m_model, Model, MDL_MON_WYVERN);
#endif
#include <common/weapons/_all.qh>
CLASS(WyvernAttack, PortoLaunch)
-/* flags */ ATTRIB(WyvernAttack, spawnflags, int, WEP_TYPE_OTHER | WEP_FLAG_HIDDEN | WEP_FLAG_MUTATORBLOCKED);
+/* flags */ ATTRIB(WyvernAttack, spawnflags, int, WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK);
/* impulse */ ATTRIB(WyvernAttack, impulse, int, 9);
/* refname */ ATTRIB(WyvernAttack, netname, string, "wyvern");
/* wepname */ ATTRIB(WyvernAttack, m_name, string, _("Wyvern attack"));