CLASS(Wyvern, Monster)
ATTRIB(Wyvern, spawnflags, int, MONSTER_TYPE_FLY | MON_FLAG_RANGED | MON_FLAG_RIDE);
- ATTRIB(Wyvern, m_mins, vector, '-30 -30 -24');
+ ATTRIB(Wyvern, m_mins, vector, '-30 -30 -48');
ATTRIB(Wyvern, m_maxs, vector, '30 30 30');
#ifdef GAMEQC
ATTRIB(Wyvern, m_model, Model, MDL_MON_WYVERN);
#include <common/weapons/_all.qh>
CLASS(WyvernAttack, PortoLaunch)
-/* flags */ ATTRIB(WyvernAttack, spawnflags, int, WEP_FLAG_HIDDEN | WEP_FLAG_MUTATORBLOCKED);
+/* flags */ ATTRIB(WyvernAttack, spawnflags, int, WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK);
/* impulse */ ATTRIB(WyvernAttack, impulse, int, 9);
/* refname */ ATTRIB(WyvernAttack, netname, string, "wyvern");
/* wepname */ ATTRIB(WyvernAttack, m_name, string, _("Wyvern attack"));