#include "all.qh"
#include "sv_monsters.qh"
#include "spawn.qh"
- #include "../../server/autocvars.qh"
- #include "../../server/defs.qh"
+ #include <server/autocvars.qh>
+ #include <server/defs.qh>
#endif
entity spawnmonster (string monster, float monster_id, entity spawnedby, entity own, vector orig, float respwn, float invincible, float moveflag)
{SELFPARAM();
}
// Monster_Spawn checks if monster is valid
- WITH(entity, self, e, Monster_Spawn(monster_id));
+ Monster_Spawn(e, monster_id);
return e;
}