]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/monsters/sv_monsters.qc
GlobalSound: register player sounds
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / monsters / sv_monsters.qc
index 940b30f008cc407034af45d70c44108d42f1d4e0..702e8ee39d010bc67d77dff3b4f5118d9485421c 100644 (file)
@@ -1,9 +1,7 @@
 #if defined(CSQC)
 #elif defined(MENUQC)
 #elif defined(SVQC)
-       #include "../../dpdefs/progsdefs.qh"
-    #include "../../dpdefs/dpextensions.qh"
-    #include "../../warpzonelib/common.qh"
+    #include "../../lib/warpzone/common.qh"
     #include "../constants.qh"
     #include "../teams.qh"
     #include "../util.qh"
@@ -13,7 +11,7 @@
     #include "../../server/autocvars.qh"
     #include "../../server/defs.qh"
     #include "../deathtypes/all.qh"
-    #include "../../server/mutators/mutators_include.qh"
+    #include "../../server/mutators/all.qh"
        #include "../../server/steerlib.qh"
        #include "../turrets/sv_turrets.qh"
        #include "../turrets/util.qh"
@@ -22,7 +20,7 @@
     #include "../../server/command/common.qh"
     #include "../../server/command/cmd.qh"
        #include "../triggers/triggers.qh"
-    #include "../../csqcmodellib/sv_model.qh"
+    #include "../../lib/csqcmodel/sv_model.qh"
     #include "../../server/round_handler.qh"
 #endif
 
@@ -38,7 +36,7 @@ void monster_dropitem()
                return;
 
        vector org = self.origin + ((self.mins + self.maxs) * 0.5);
-       entity e = spawn();
+       entity e = new(droppedweapon); // use weapon handling to remove it on touch
        e.spawnfunc_checked = true;
 
        e.monster_loot = self.monster_loot;
@@ -57,7 +55,6 @@ void monster_dropitem()
                setorigin(e, org);
                e.velocity = randomvec() * 175 + '0 0 325';
                e.item_spawnshieldtime = time + 0.7;
-               e.classname = "droppedweapon"; // use weapon handling to remove it on touch
                SUB_SetFade(e, time + autocvar_g_monsters_drop_time, 1);
                setself(this);
        }
@@ -349,7 +346,7 @@ void Monster_Sound(.string samplefield, float sound_delay, float delaytoo, float
        if(delaytoo)
        if(time < self.msound_delay)
                return; // too early
-       GlobalSound(self.(samplefield), chan, VOICETYPE_PLAYERSOUND);
+       GlobalSound_string(self.(samplefield), chan, VOICETYPE_PLAYERSOUND);
 
        self.msound_delay = time + sound_delay;
 }
@@ -366,9 +363,9 @@ float Monster_Attack_Melee(entity targ, float damg, vector anim, float er, float
        setanim(self, anim, false, true, false);
 
        if(self.animstate_endtime > time && (self.flags & FL_MONSTER))
-               self.attack_finished_single = self.anim_finished = self.animstate_endtime;
+               self.attack_finished_single[0] = self.anim_finished = self.animstate_endtime;
        else
-               self.attack_finished_single = self.anim_finished = time + animtime;
+               self.attack_finished_single[0] = self.anim_finished = time + animtime;
 
        monster_makevectors(targ);
 
@@ -388,7 +385,7 @@ float Monster_Attack_Leap_Check(vector vel)
                return false; // not on the ground
        if(self.health <= 0)
                return false; // called when dead?
-       if(time < self.attack_finished_single)
+       if(time < self.attack_finished_single[0])
                return false; // still attacking
 
        vector old = self.velocity;
@@ -410,9 +407,9 @@ bool Monster_Attack_Leap(vector anm, void() touchfunc, vector vel, float animtim
        setanim(self, anm, false, true, false);
 
        if(self.animstate_endtime > time && (self.flags & FL_MONSTER))
-               self.attack_finished_single = self.anim_finished = self.animstate_endtime;
+               self.attack_finished_single[0] = self.anim_finished = self.animstate_endtime;
        else
-               self.attack_finished_single = self.anim_finished = time + animtime;
+               self.attack_finished_single[0] = self.anim_finished = time + animtime;
 
        if(self.flags & FL_MONSTER)
                self.state = MONSTER_ATTACK_RANGED;
@@ -428,7 +425,7 @@ void Monster_Attack_Check(entity e, entity targ)
 {
        if((e == world || targ == world)
        || (!e.monster_attackfunc)
-       || (time < e.attack_finished_single)
+       || (time < e.attack_finished_single[0])
        ) { return; }
 
        float targ_vlen = vlen(targ.origin - e.origin);
@@ -573,7 +570,6 @@ vector Monster_Move_Target(entity targ)
                        || (self.enemy.takedamage == DAMAGE_NO)
                        || (vlen(self.origin - targ_origin) > self.target_range)
                        || ((trace_fraction < 1) && (trace_ent != self.enemy)))
-                       //|| (time > self.ctf_droptime + autocvar_g_ctf_pass_timelimit)) // TODO: chase timelimit?
                {
                        self.enemy = world;
                        self.pass_distance = 0;
@@ -848,7 +844,7 @@ void Monster_Move(float runspeed, float walkspeed, float stpspeed)
                self.touch = Monster_Touch;
        }
 
-       if(self.state && time >= self.attack_finished_single)
+       if(self.state && time >= self.attack_finished_single[0])
                self.state = 0; // attack is over
 
        if(self.state != MONSTER_ATTACK_MELEE) // don't move if set
@@ -914,12 +910,13 @@ void Monster_Move(float runspeed, float walkspeed, float stpspeed)
 
 void Monster_Remove(entity mon)
 {
+       .entity weaponentity = weaponentities[0];
        if(!mon) { return; }
 
        if(!MUTATOR_CALLHOOK(MonsterRemove, mon))
                Send_Effect(EFFECT_ITEM_PICKUP, mon.origin, '0 0 0', 1);
 
-       if(mon.weaponentity) { remove(mon.weaponentity); }
+       if(mon.(weaponentity)) { remove(mon.(weaponentity)); }
        if(mon.iceblock) { remove(mon.iceblock); }
        WaypointSprite_Kill(mon.sprite);
        remove(mon);
@@ -969,7 +966,7 @@ void Monster_Reset()
        self.velocity = '0 0 0';
        self.enemy = world;
        self.goalentity = world;
-       self.attack_finished_single = 0;
+       self.attack_finished_single[0] = 0;
        self.moveto = self.origin;
 }
 
@@ -1031,7 +1028,7 @@ void Monster_Dead(entity attacker, float gibbed)
        self.touch                      = Monster_Touch; // reset incase monster was pouncing
        self.reset                      = func_null;
        self.state                      = 0;
-       self.attack_finished_single = 0;
+       self.attack_finished_single[0] = 0;
        self.effects = 0;
 
        if(!((self.flags & FL_FLY) || (self.flags & FL_SWIM)))
@@ -1179,7 +1176,7 @@ void Monster_Move_2D(float mspeed, float allow_jumpoff)
        movelib_move_simple_gravity(v_forward, mspeed, 1);
 
        if(time > self.pain_finished)
-       if(time > self.attack_finished_single)
+       if(time > self.attack_finished_single[0])
        if(vlen(self.velocity) > 10)
                setanim(self, self.anim_walk, true, false, false);
        else
@@ -1379,9 +1376,15 @@ bool Monster_Spawn(int mon_id)
                self.movetype = MOVETYPE_FLY;
        }
 
-       if(mon.spawnflags & MONSTER_SIZE_BROKEN)
        if(!(self.spawnflags & MONSTERFLAG_RESPAWNED))
-               self.scale *= 1.3;
+       {
+               if(mon.spawnflags & MONSTER_SIZE_BROKEN)
+                       self.scale *= 1.3;
+
+               if(mon.spawnflags & MONSTER_SIZE_QUAKE)
+               if(autocvar_g_monsters_quake_resize)
+                       self.scale *= 1.3;
+       }
 
        setsize(self, mon.mins * self.scale, mon.maxs * self.scale);