return;
vector org = self.origin + ((self.mins + self.maxs) * 0.5);
- entity e = spawn();
+ entity e = new(droppedweapon); // use weapon handling to remove it on touch
e.spawnfunc_checked = true;
e.monster_loot = self.monster_loot;
setorigin(e, org);
e.velocity = randomvec() * 175 + '0 0 325';
e.item_spawnshieldtime = time + 0.7;
- e.classname = "droppedweapon"; // use weapon handling to remove it on touch
SUB_SetFade(e, time + autocvar_g_monsters_drop_time, 1);
setself(this);
}
if(delaytoo)
if(time < self.msound_delay)
return; // too early
- GlobalSound(self.(samplefield), chan, VOICETYPE_PLAYERSOUND);
+ GlobalSound_string(self.(samplefield), chan, VOICETYPE_PLAYERSOUND);
self.msound_delay = time + sound_delay;
}
void Monster_Remove(entity mon)
{
- int slot = 0;
+ .entity weaponentity = weaponentities[0];
if(!mon) { return; }
if(!MUTATOR_CALLHOOK(MonsterRemove, mon))
Send_Effect(EFFECT_ITEM_PICKUP, mon.origin, '0 0 0', 1);
- if(mon.weaponentity[slot]) { remove(mon.weaponentity[slot]); }
+ if(mon.(weaponentity)) { remove(mon.(weaponentity)); }
if(mon.iceblock) { remove(mon.iceblock); }
WaypointSprite_Kill(mon.sprite);
remove(mon);