-#ifndef SV_MONSTERS_H
-#define SV_MONSTERS_H
+#pragma once
// stats networking
-.int stat_monsters_killed;
-.int stat_monsters_total;
int monsters_total;
int monsters_killed;
void monsters_setstatus(entity this);
-bool Monster_Spawn(entity this, int mon_id);
+bool Monster_Spawn(entity this, bool check_appear, int mon_id);
void monster_setupcolors(entity this);
#undef _MSOUND
float GetMonsterSoundSampleField_notFound;
-
-#endif