vector upmove = self.move_origin + '0 0 1';
vector downmove = self.move_origin - '0 0 1';
int type;
- if (self.move_movetype == MOVETYPE_FLYMISSILE) type = MOVE_MISSILE; else if (self.move_movetype == MOVETYPE_FLY_WORLDONLY)
+ if (self.move_movetype == MOVETYPE_FLYMISSILE)
+ type = MOVE_MISSILE;
+ else if (self.move_movetype == MOVETYPE_FLY_WORLDONLY)
type = MOVE_WORLDONLY;
else if (self.solid == SOLID_TRIGGER || self.solid == SOLID_NOT)
type = MOVE_NOMONSTERS;
- else type = MOVE_NORMAL;
+ else type = MOVE_NORMAL;
tracebox(upmove, self.mins, self.maxs, downmove, type, self);
if (trace_fraction < 1 && trace_plane_normal.z > 0.7)
clip |= 1; // but we HAVE found a floor