entity player = M_ARGV(0, entity);
if(IS_PLAYER(player))
- if(GetResourceAmount(player, RESOURCE_HEALTH) <= autocvar_g_bloodloss && !IS_DEAD(player))
+ if(GetResource(player, RES_HEALTH) <= autocvar_g_bloodloss && !IS_DEAD(player))
{
PHYS_INPUT_BUTTON_CROUCH(player) = true;
{
entity player = M_ARGV(0, entity);
- if(GetResourceAmount(player, RESOURCE_HEALTH) <= autocvar_g_bloodloss)
+ if(GetResource(player, RES_HEALTH) <= autocvar_g_bloodloss)
return true;
}