#include <common/gamemodes/all.qh>
.float buff_time = _STAT(BUFF_TIME);
-void buffs_DelayedInit();
+void buffs_DelayedInit(entity this);
REGISTER_MUTATOR(buffs, cvar("g_buffs"))
{
return false;
}
-void buffs_DelayedInit()
+void buffs_DelayedInit(entity this)
{
if(autocvar_g_buffs_spawn_count > 0)
if(find(world, classname, "item_buff") == world)