ATTRIB(Buff, m_skin, int, 0);
ATTRIB(Buff, m_sprite, string, "");
METHOD(Buff, display, void(entity this, void(string name, string icon) returns)) {
ATTRIB(Buff, m_skin, int, 0);
ATTRIB(Buff, m_sprite, string, "");
METHOD(Buff, display, void(entity this, void(string name, string icon) returns)) {