void buffs_BuffModel_Spawn(entity player)
{
- player.buff_model = spawn();
+ player.buff_model = new(buff_model);
setmodel(player.buff_model, MDL_BUFF);
setsize(player.buff_model, '0 0 -40', '0 0 40');
setattachment(player.buff_model, player, "");
if(frag_attacker != frag_target)
if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
{
- entity dmgent = spawn();
+ entity dmgent = new(dmgent);
dmgent.dmg = frag_damage * autocvar_g_buffs_vengeance_damage_multiplier;
dmgent.enemy = frag_attacker;