- GetResourceAmount(frag_target, RESOURCE_HEALTH));
- GiveResourceWithLimit(frag_attacker, RESOURCE_HEALTH, amount, g_pickup_healthsmall_max);
- if (GetResourceAmount(frag_target, RESOURCE_ARMOR))
+ GetResource(frag_target, RES_HEALTH));
+ GiveResourceWithLimit(frag_attacker, RES_HEALTH, amount, g_pickup_healthsmall_max);
+ if (GetResource(frag_target, RES_ARMOR))