]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/mutators/mutator/buffs/sv_buffs.qc
Merge branch 'terencehill/minplayers_per_team' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / mutators / mutator / buffs / sv_buffs.qc
index b7cdbf05b83c171ad278e61a3eb7e9c021ff78d6..58663be1ac72aafd49268046138727770b250871 100644 (file)
@@ -423,17 +423,17 @@ void buff_Medic_Heal(entity this)
 {
        FOREACH_CLIENT(IS_PLAYER(it) && it != this && vdist(it.origin - this.origin, <=, autocvar_g_buffs_medic_heal_range),
        {
-               if (!SAME_TEAM(it, this))
+               if (DIFF_TEAM(it, this))
                {
                        continue;
                }
-               float hp = GetResourceAmount(it, RESOURCE_HEALTH);
+               float hp = GetResource(it, RES_HEALTH);
                if(hp >= autocvar_g_balance_health_regenstable)
                {
                        continue;
                }
                Send_Effect(EFFECT_HEALING, it.origin, '0 0 0', 1);
-               SetResourceAmount(it, RESOURCE_HEALTH, bound(0, hp + autocvar_g_buffs_medic_heal_amount, autocvar_g_balance_health_regenstable));
+               SetResource(it, RES_HEALTH, bound(0, hp + autocvar_g_buffs_medic_heal_amount, autocvar_g_balance_health_regenstable));
        });
 }
 
@@ -464,11 +464,11 @@ MUTATOR_HOOKFUNCTION(buffs, Damage_Calculate)
                frag_damage *= autocvar_g_buffs_speed_damage_take;
 
        if(STAT(BUFFS, frag_target) & BUFF_MEDIC.m_itemid)
-       if((GetResourceAmount(frag_target, RESOURCE_HEALTH) - frag_damage) <= 0)
+       if((GetResource(frag_target, RES_HEALTH) - frag_damage) <= 0)
        if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
        if(frag_attacker)
        if(random() <= autocvar_g_buffs_medic_survive_chance)
-               frag_damage = max(5, GetResourceAmount(frag_target, RESOURCE_HEALTH) - autocvar_g_buffs_medic_survive_health);
+               frag_damage = max(5, GetResource(frag_target, RES_HEALTH) - autocvar_g_buffs_medic_survive_health);
 
        if(STAT(BUFFS, frag_target) & BUFF_JUMP.m_itemid)
        if(frag_deathtype == DEATH_FALL.m_id)
@@ -494,10 +494,12 @@ MUTATOR_HOOKFUNCTION(buffs, Damage_Calculate)
 
        if(STAT(BUFFS, frag_attacker) & BUFF_BASH.m_itemid)
        if(frag_force)
-       if(frag_attacker == frag_target)
-               frag_force *= autocvar_g_buffs_bash_force_self;
-       else
-               frag_force *= autocvar_g_buffs_bash_force;
+       {
+               if(frag_attacker == frag_target)
+                       frag_force *= autocvar_g_buffs_bash_force_self;
+               else
+                       frag_force *= autocvar_g_buffs_bash_force;
+       }
 
        if(STAT(BUFFS, frag_attacker) & BUFF_DISABILITY.m_itemid)
        if(frag_target != frag_attacker)
@@ -542,13 +544,13 @@ MUTATOR_HOOKFUNCTION(buffs, Damage_Calculate)
        if(DIFF_TEAM(frag_attacker, frag_target))
        {
                float amount = bound(0, frag_damage * autocvar_g_buffs_vampire_damage_steal,
-                       GetResourceAmount(frag_target, RESOURCE_HEALTH));
-               GiveResourceWithLimit(frag_attacker, RESOURCE_HEALTH, amount, g_pickup_healthsmall_max);
-               if (GetResourceAmount(frag_target, RESOURCE_ARMOR))
+                       GetResource(frag_target, RES_HEALTH));
+               GiveResourceWithLimit(frag_attacker, RES_HEALTH, amount, g_pickup_healthsmall_max);
+               if (GetResource(frag_target, RES_ARMOR))
                {
                        amount = bound(0, frag_damage * autocvar_g_buffs_vampire_damage_steal,
-                               GetResourceAmount(frag_target, RESOURCE_ARMOR));
-                       GiveResourceWithLimit(frag_attacker, RESOURCE_ARMOR, amount, g_pickup_armorsmall_max);
+                               GetResource(frag_target, RES_ARMOR));
+                       GiveResourceWithLimit(frag_attacker, RES_ARMOR, amount, g_pickup_armorsmall_max);
                }
        }
 
@@ -680,11 +682,21 @@ MUTATOR_HOOKFUNCTION(buffs, ForbidThrowCurrentWeapon)
 
                        closest.velocity = my_vel;
                        closest.angles = my_ang;
+                       if (IS_BOT_CLIENT(closest))
+                       {
+                               closest.v_angle = closest.angles;
+                               bot_aim_reset(closest);
+                       }
                        closest.fixangle = true;
                        closest.oldorigin = my_org;
                        closest.oldvelocity = my_vel;
                        player.velocity = their_vel;
                        player.angles = their_ang;
+                       if (IS_BOT_CLIENT(player))
+                       {
+                               player.v_angle = player.angles;
+                               bot_aim_reset(player);
+                       }
                        player.fixangle = true;
                        player.oldorigin = their_org;
                        player.oldvelocity = their_vel;