]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/mutators/mutator/buffs/sv_buffs.qc
Merge branch 'martin-t/units' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / mutators / mutator / buffs / sv_buffs.qc
index 7048e541f4d3397a104afba7b3ea0342d669883b..fdc555dd2a90ede54ae5bfe332cce78a9108b833 100644 (file)
@@ -157,16 +157,8 @@ void buff_Touch(entity this, entity toucher)
                return;
        }
 
-       if((this.team && DIFF_TEAM(toucher, this))
-       || (STAT(FROZEN, toucher))
-       || (toucher.vehicle)
-       || (time < toucher.buff_shield)
-       || (!this.buff_active)
-       )
-       {
-               // can't touch this
+       if(!this.buff_active)
                return;
-       }
 
        if(MUTATOR_CALLHOOK(BuffTouch, this, toucher))
                return;
@@ -175,6 +167,16 @@ void buff_Touch(entity this, entity toucher)
        if(!IS_PLAYER(toucher))
                return; // incase mutator changed toucher
 
+       if((this.team && DIFF_TEAM(toucher, this))
+       || (STAT(FROZEN, toucher))
+       || (toucher.vehicle)
+       || (time < PS(toucher).buff_shield)
+       )
+       {
+               // can't touch this
+               return;
+       }
+
        if (toucher.buffs)
        {
                if (toucher.cvar_cl_buffs_autoreplace && toucher.buffs != this.buffs)
@@ -220,7 +222,7 @@ void buff_NewType(entity ent)
        FOREACH(Buffs, buff_Available(it),
        {
                // if it's already been chosen, give it a lower priority
-               RandomSelection_AddEnt(it, 1, max(0.2, 1 / it.buff_seencount));
+               RandomSelection_AddEnt(it, max(0.2, 1 / it.buff_seencount), 1);
        });
        entity newbuff = RandomSelection_chosen_ent;
        newbuff.buff_seencount += 1; // lower chances of seeing this buff again soon
@@ -260,7 +262,7 @@ void buff_Think(entity this)
        }
 
        if(!this.buff_active && !this.buff_activetime)
-       if(!this.owner || STAT(FROZEN, this.owner) || IS_DEAD(this.owner) || !this.owner.iscreature || !(this.owner.buffs & this.buffs) || this.pickup_anyway > 0 || (this.pickup_anyway >= 0 && autocvar_g_buffs_pickup_anyway))
+       if(!this.owner || STAT(FROZEN, this.owner) || IS_DEAD(this.owner) || !this.owner.iscreature || this.owner.vehicle || !(this.owner.buffs & this.buffs) || this.pickup_anyway > 0 || (this.pickup_anyway >= 0 && autocvar_g_buffs_pickup_anyway))
        {
                buff_SetCooldown(this, autocvar_g_buffs_cooldown_respawn + frametime);
                this.owner = NULL;
@@ -437,22 +439,6 @@ float buff_Inferno_CalculateTime(float damg, float offset_x, float offset_y, flo
 }
 
 // mutator hooks
-MUTATOR_HOOKFUNCTION(buffs, PlayerDamage_SplitHealthArmor)
-{
-       entity frag_target = M_ARGV(2, entity);
-       float frag_deathtype = M_ARGV(6, float);
-       float frag_damage = M_ARGV(7, float);
-
-       if(frag_deathtype == DEATH_BUFF.m_id) { return; }
-
-       if(frag_target.buffs & BUFF_RESISTANCE.m_itemid)
-       {
-               vector v = healtharmor_applydamage(50, autocvar_g_buffs_resistance_blockpercent, frag_deathtype, frag_damage);
-               M_ARGV(4, float) = v.x; // take
-               M_ARGV(5, float) = v.y; // save
-       }
-}
-
 MUTATOR_HOOKFUNCTION(buffs, Damage_Calculate)
 {
        entity frag_attacker = M_ARGV(1, entity);
@@ -463,6 +449,12 @@ MUTATOR_HOOKFUNCTION(buffs, Damage_Calculate)
 
        if(frag_deathtype == DEATH_BUFF.m_id) { return; }
 
+       if(frag_target.buffs & BUFF_RESISTANCE.m_itemid)
+       {
+               float reduced = frag_damage * autocvar_g_buffs_resistance_blockpercent;
+               frag_damage = bound(0, frag_damage - reduced, frag_damage);
+       }
+
        if(frag_target.buffs & BUFF_SPEED.m_itemid)
        if(frag_target != frag_attacker)
                frag_damage *= autocvar_g_buffs_speed_damage_take;
@@ -560,45 +552,31 @@ MUTATOR_HOOKFUNCTION(buffs, PlayerSpawn)
 
        player.buffs = 0;
        player.buff_time = 0;
-       player.buff_shield = time + 0.5; // prevent picking up buffs immediately
+       PS(player).buff_shield = time + 0.5; // prevent picking up buffs immediately
        // reset timers here to prevent them continuing after re-spawn
        player.buff_disability_time = 0;
        player.buff_disability_effect_time = 0;
 }
 
-.float stat_sv_maxspeed;
-.float stat_sv_airspeedlimit_nonqw;
-.float stat_sv_jumpvelocity;
-
-MUTATOR_HOOKFUNCTION(buffs, PlayerPhysics)
+MUTATOR_HOOKFUNCTION(buffs, PlayerPhysics_UpdateStats)
 {
        entity player = M_ARGV(0, entity);
+       // these automatically reset, no need to worry
 
        if(player.buffs & BUFF_SPEED.m_itemid)
-       {
-               player.stat_sv_maxspeed *= autocvar_g_buffs_speed_speed;
-               player.stat_sv_airspeedlimit_nonqw *= autocvar_g_buffs_speed_speed;
-       }
+               STAT(MOVEVARS_HIGHSPEED, player) *= autocvar_g_buffs_speed_speed;
 
        if(time < player.buff_disability_time)
-       {
-               player.stat_sv_maxspeed *= autocvar_g_buffs_disability_speed;
-               player.stat_sv_airspeedlimit_nonqw *= autocvar_g_buffs_disability_speed;
-       }
-
-       if(player.buffs & BUFF_JUMP.m_itemid)
-       {
-               // automatically reset, no need to worry
-               player.stat_sv_jumpvelocity = autocvar_g_buffs_jump_height;
-       }
+               STAT(MOVEVARS_HIGHSPEED, player) *= autocvar_g_buffs_disability_speed;
 }
 
-MUTATOR_HOOKFUNCTION(buffs, PlayerJump)
+MUTATOR_HOOKFUNCTION(buffs, PlayerPhysics)
 {
        entity player = M_ARGV(0, entity);
+       // these automatically reset, no need to worry
 
        if(player.buffs & BUFF_JUMP.m_itemid)
-               M_ARGV(1, float) = autocvar_g_buffs_jump_height;
+               STAT(MOVEVARS_JUMPVELOCITY, player) = autocvar_g_buffs_jump_height;
 }
 
 MUTATOR_HOOKFUNCTION(buffs, MonsterMove)
@@ -643,7 +621,7 @@ MUTATOR_HOOKFUNCTION(buffs, PlayerUseKey, CBC_ORDER_FIRST)
                Send_Notification(NOTIF_ALL_EXCEPT, player, MSG_INFO, INFO_ITEM_BUFF_LOST, player.netname, buffid);
 
                player.buffs = 0;
-               player.buff_shield = time + max(0, autocvar_g_buffs_pickup_delay);
+               PS(player).buff_shield = time + max(0, autocvar_g_buffs_pickup_delay);
                //player.buff_time = 0; // already notified
                sound(player, CH_TRIGGER, SND_BUFF_LOST, VOL_BASE, ATTN_NORM);
                return true;
@@ -845,7 +823,7 @@ MUTATOR_HOOKFUNCTION(buffs, PlayerPreThink)
                        else
                                Send_Notification(NOTIF_ALL_EXCEPT, player, MSG_INFO, INFO_ITEM_BUFF_LOST, player.netname, buffid);
                        player.buffs = 0;
-                       player.buff_shield = time + max(0, autocvar_g_buffs_pickup_delay); // always put in a delay, even if small
+                       PS(player).buff_shield = time + max(0, autocvar_g_buffs_pickup_delay); // always put in a delay, even if small
                }
        }
 
@@ -1003,28 +981,6 @@ MUTATOR_HOOKFUNCTION(buffs, SpectateCopy)
        client.buff_time = spectatee.buff_time;
 }
 
-MUTATOR_HOOKFUNCTION(buffs, VehicleEnter)
-{
-       entity player = M_ARGV(0, entity);
-       entity veh = M_ARGV(1, entity);
-
-       veh.buffs = player.buffs;
-       player.buffs = 0;
-       veh.buff_time = max(0, player.buff_time - time);
-       player.buff_time = 0;
-}
-
-MUTATOR_HOOKFUNCTION(buffs, VehicleExit)
-{
-       entity player = M_ARGV(0, entity);
-       entity veh = M_ARGV(1, entity);
-
-       player.buffs = player.oldbuffs = veh.buffs;
-       veh.buffs = 0;
-       player.buff_time = time + veh.buff_time;
-       veh.buff_time = 0;
-}
-
 MUTATOR_HOOKFUNCTION(buffs, PlayerRegen)
 {
        entity player = M_ARGV(0, entity);