int autocvar_g_buffs_random_location_attempts;
int autocvar_g_buffs_spawn_count;
bool autocvar_g_buffs_replace_powerups;
-bool autocvar_g_buffs_drop = true;
+bool autocvar_g_buffs_drop = false;
float autocvar_g_buffs_cooldown_activate;
float autocvar_g_buffs_cooldown_respawn;
float autocvar_g_buffs_resistance_blockpercent;