bool autocvar_g_buffs_effects;
float autocvar_g_buffs_waypoint_distance;
+bool autocvar_g_buffs_pickup_anyway = false;
float autocvar_g_buffs_pickup_delay = 0.7;
bool autocvar_g_buffs_randomize;
float autocvar_g_buffs_random_lifetime;
int autocvar_g_buffs_random_location_attempts;
int autocvar_g_buffs_spawn_count;
bool autocvar_g_buffs_replace_powerups;
+bool autocvar_g_buffs_drop = false;
float autocvar_g_buffs_cooldown_activate;
float autocvar_g_buffs_cooldown_respawn;
float autocvar_g_buffs_resistance_blockpercent;