]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/mutators/mutator/campcheck/sv_campcheck.qc
Merge branch 'master' into Mario/stats_eloranking
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / mutators / mutator / campcheck / sv_campcheck.qc
index 52fc52466d5f93ec8203f3b104ac2b72e295dba1..97e63161d54a062a771fd8129a9884ebff34cd52 100644 (file)
@@ -1,10 +1,11 @@
 #include "sv_campcheck.qh"
 
+string autocvar_g_campcheck;
 float autocvar_g_campcheck_damage;
 float autocvar_g_campcheck_distance;
 float autocvar_g_campcheck_interval;
 
-REGISTER_MUTATOR(campcheck, cvar("g_campcheck"));
+REGISTER_MUTATOR(campcheck, expr_evaluate(autocvar_g_campcheck));
 
 .float campcheck_nextcheck;
 .float campcheck_traveled_distance;
@@ -44,7 +45,7 @@ MUTATOR_HOOKFUNCTION(campcheck, PlayerPreThink)
        if(!STAT(FROZEN, player))
        if(!PHYS_INPUT_BUTTON_CHAT(player))
        if(IS_REAL_CLIENT(player)) // bots may camp, but that's no reason to constantly kill them
-       if(!forbidWeaponUse(player))
+       if(!weaponLocked(player))
        {
                // calculate player movement (in 2 dimensions only, so jumping on one spot doesn't count as movement)
                vector dist = vec2(player.campcheck_prevorigin - player.origin);
@@ -62,9 +63,9 @@ MUTATOR_HOOKFUNCTION(campcheck, PlayerPreThink)
                        {
                                Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_CAMPCHECK);
                                if(player.vehicle)
-                                       Damage(player.vehicle, NULL, NULL, autocvar_g_campcheck_damage * 2, DEATH_CAMP.m_id, player.vehicle.origin, '0 0 0');
+                                       Damage(player.vehicle, NULL, NULL, autocvar_g_campcheck_damage * 2, DEATH_CAMP.m_id, DMG_NOWEP, player.vehicle.origin, '0 0 0');
                                else
-                                       Damage(player, NULL, NULL, bound(0, autocvar_g_campcheck_damage, player.health + player.armorvalue * autocvar_g_balance_armor_blockpercent + 5), DEATH_CAMP.m_id, player.origin, '0 0 0');
+                                       Damage(player, NULL, NULL, bound(0, autocvar_g_campcheck_damage, GetResource(player, RES_HEALTH) + GetResource(player, RES_ARMOR) * autocvar_g_balance_armor_blockpercent + 5), DEATH_CAMP.m_id, DMG_NOWEP, player.origin, '0 0 0');
                        }
                        player.campcheck_nextcheck = time + autocvar_g_campcheck_interval;
                        player.campcheck_traveled_distance = 0;