]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/mutators/mutator/campcheck/sv_campcheck.qc
Merge branch 'master' into Mario/stats_eloranking
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / mutators / mutator / campcheck / sv_campcheck.qc
index 987645aaa0c719a5546ceeb03d47ee9b2901c804..97e63161d54a062a771fd8129a9884ebff34cd52 100644 (file)
@@ -45,7 +45,7 @@ MUTATOR_HOOKFUNCTION(campcheck, PlayerPreThink)
        if(!STAT(FROZEN, player))
        if(!PHYS_INPUT_BUTTON_CHAT(player))
        if(IS_REAL_CLIENT(player)) // bots may camp, but that's no reason to constantly kill them
-       if(!forbidWeaponUse(player))
+       if(!weaponLocked(player))
        {
                // calculate player movement (in 2 dimensions only, so jumping on one spot doesn't count as movement)
                vector dist = vec2(player.campcheck_prevorigin - player.origin);
@@ -63,9 +63,9 @@ MUTATOR_HOOKFUNCTION(campcheck, PlayerPreThink)
                        {
                                Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_CAMPCHECK);
                                if(player.vehicle)
-                                       Damage(player.vehicle, NULL, NULL, autocvar_g_campcheck_damage * 2, DEATH_CAMP.m_id, player.vehicle.origin, '0 0 0');
+                                       Damage(player.vehicle, NULL, NULL, autocvar_g_campcheck_damage * 2, DEATH_CAMP.m_id, DMG_NOWEP, player.vehicle.origin, '0 0 0');
                                else
-                                       Damage(player, NULL, NULL, bound(0, autocvar_g_campcheck_damage, GetResourceAmount(player, RESOURCE_HEALTH) + GetResourceAmount(player, RESOURCE_ARMOR) * autocvar_g_balance_armor_blockpercent + 5), DEATH_CAMP.m_id, player.origin, '0 0 0');
+                                       Damage(player, NULL, NULL, bound(0, autocvar_g_campcheck_damage, GetResource(player, RES_HEALTH) + GetResource(player, RES_ARMOR) * autocvar_g_balance_armor_blockpercent + 5), DEATH_CAMP.m_id, DMG_NOWEP, player.origin, '0 0 0');
                        }
                        player.campcheck_nextcheck = time + autocvar_g_campcheck_interval;
                        player.campcheck_traveled_distance = 0;